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How to play sounds using AVAudioPlayer - learn to code ...
https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer#:~:text=Here%27s%20the%20code%3A%20let%20path%20%3D%20Bundle.main.path%28forResource%3A%20%22example.mp3%22%2C,sound%2C%20you%20should%20use%20its%20stop%20%28%29%20method.
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a …
How to play sounds using AVAudioPlayer - learn to code ...
https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
Here's the code: let path = Bundle.main.path(forResource: "example.mp3", ofType:nil)! let url = URL(fileURLWithPath: path) do { bombSoundEffect = try AVAudioPlayer(contentsOf: url) bombSoundEffect?.play() } catch { // couldn't load file :( } If you want to stop the sound, you should use its stop() method.
iPhone - start multiple instances of AVAudioPlayer ...
https://stackoverflow.com/questions/1687613/iphone-start-multiple-instances-of-avaudioplayer-simultaneously
In fact, the Apple docs for playAtTime: contain the following code snippet: NSTimeInterval shortStartDelay = 0.01; // seconds NSTimeInterval now = player.deviceCurrentTime; [player playAtTime: now + shortStartDelay]; [secondPlayer playAtTime: now + shortStartDelay];
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
class AVAudioPlayer: NSObject. Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players.
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
For sample code, see the Reachability sample in the iOS Dev Center. To connect to a network stream, use interfaces from Core Foundation, such as the one described in CFHTTPMessage Reference. Parse the network packets to recover audio packets using Audio File Stream Services. Then buffer the audio packets and send them to a playback audio queue object.
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