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iPhone SDK: Change playback speed using core audio ...
https://stackoverflow.com/questions/2427821/iphone-sdk-change-playback-speed-using-core-audio-avaudioplayer#:~:text=If%20you%20want%20to%20play%20audio%20faster%20or,true%20audioP.prepareToPlay%20%28%29%20audioP.rate%20%3D%201.5%20audioP.play%20%28%29
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...
ios - AVAudioPlayer rate - Stack Overflow
https://stackoverflow.com/questions/11131631/avaudioplayer-rate
rate value is between 0.1f - 2.0f. player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:&err]; player.volume = 0.4f; player.enableRate=YES; [player prepareToPlay]; [player setNumberOfLoops:0]; player.rate=2.0f; [player play];
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayernode
When playing buffers, there’s an implicit assumption that the buffers are at the same sample rate as the node’s output format. The stop() method unschedules all previously scheduled buffers and file segments, and returns the player timeline to sample time 0. Note.
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
Sample rate and the number of bits per sample have a direct impact on the size of your audio files. If you need to play many such sounds, or long-duration sounds, consider reducing these values to reduce the memory footprint of the audio data. For example, rather than use 44.1 kHz sampling rate for sound effects, you could use a 32 kHz (or possibly lower) sample rate …
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