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Playing multiple sounds simultaneously with AVAudioPlayer

    https://stackoverflow.com/questions/6286574/playing-multiple-sounds-simultaneously-with-avaudioplayer
    See the AVAudioPlayer class reference. Share. Improve this answer. Follow answered Nov 25 '11 at 21:36. bentford bentford. 31.4k 7 7 gold badges 58 58 silver badges 57 57 bronze badges. Add a comment | Your Answer Thanks for contributing an answer to Stack Overflow! Please be sure to answer the ...

ios - AVAudioPlayer not playing sounds simultaneously ...

    https://stackoverflow.com/questions/20064041/avaudioplayer-not-playing-sounds-simultaneously
    I am trying to play a couple of sounds files at the same time for the AVAudioPlayer. I read a thread explaining how to do it @ AVAudioPlayer Help: Playing multiple sounds simultaneously, stopping them all at once, and working around Automatic Reference Counting. It seems to be a weird issue as I when i try to only play one file at a time (when ...

Limited concurrent sounds AVAudioPlayer - Apple …

    https://developer.apple.com/forums/thread/20435
    I am currently developing an application using PhoneGap, it has some visuals and plays sounds. I use the PhoneGap Media Plugin for Audio playback, this uses the AVAudioPlayer on iOS. I do have very little experience on native iOS development. I'm creating a kind of book application with slides. I have one long MP3 which plays in the background.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    class AVAudioPlayer: NSObject. Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players.

ios - How to Play multiple audio files ... - Stack Overflow

    https://stackoverflow.com/questions/28299679/how-to-play-multiple-audio-files-simultaneously
    Files with below formats can be played simultaneously on iPhone. AAC, MP3, and ALAC (Apple Lossless) audio: have CPU resource concern. Linear PCM and IMA/ADPCM (IMA4 audio): without CPU resource concerns. You just need to create a new player instance for every music file, that you want to play. Sample Code snippet: - (void)playSounds { [self ...

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