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avaudioplayer ios swift play audio by url Code Example
https://www.codegrepper.com/code-examples/swift/avaudioplayer+ios+swift+play+audio+by+url
1. import AVFoundation var bombSoundEffect: AVAudioPlayer? let path = Bundle.main.path (forResource: "example.mp3", ofType:nil)! let url = URL (fileURLWithPath: path) do { bombSoundEffect = try AVAudioPlayer (contentsOf: url) bombSoundEffect?.play () } catch { // couldn't load file : ( } xxxxxxxxxx.
Play A Sound Using AVAudioPlayer [Swift 5 Example]
https://www.advancedswift.com/play-a-sound-in-swift/
// Load a sound file URL guard let soundFileURL = Bundle.main.url( forResource: "sound effect", withExtension: "mp3" ) else { throw SoundError.fileNotFound } This example uses a custom Swift error SoundError.fileNotFound. Read Create, Throw, and Handle Custom Errors in Swift to learn more about custom errors. Configure An AVAudioSession
How to play sounds using AVAudioPlayer - free Swift 5.4 ...
https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
That can then get passed to AVAudioPlayer to create an audio player object, at which point – finally – you can play the sound. Here's the code: Here's the code: let path = Bundle.main.path(forResource: "example.mp3", ofType:nil)! let url = URL(fileURLWithPath: path) do { bombSoundEffect = try AVAudioPlayer(contentsOf: url) bombSoundEffect?.play() } catch { …
ios - AVAUdioPlayer - changing current URL - Stack …
https://stackoverflow.com/questions/9710679/avaudioplayer-changing-current-url
What I do is I get the URL from the next song, and try to put it in the background (background is an instance of AVAudioPlayer*) url field, but that property is read only. So what I'm actually doing - I'm calling the initWithContentsOfURL method (again) to set the URL like this :
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the
ios - Using AVAudioPlayer with Dynamic URL in Swift 3 ...
https://stackoverflow.com/questions/48431455/using-avaudioplayer-with-dynamic-url-in-swift-3-causing-thread-errors
I am new to Swift and making an audio app using AVAudioPlayer. I am using a remote URL mp3 file for the audio, and this works when it's static. For …
SwiftUI | Play audio with AVAudioPlayer | Swift Productions
https://medium.com/swift-productions/swiftui-play-an-audio-with-avaudioplayer-1c4085e2052c
Grab a .mp3 file. Drag and drop an .mp3 file into your Xcode project, you can find one at this link for example.. Note: this is an example, I recommend always download the music from an url in a ...
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...
Play a short sound in iOS
https://www.py4u.net/discuss/1086756
NSString *path; NSURL *url; //where you are about to add sound path =[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat: @"quotes_%d",soundTags] ofType: @"mp3"]; url = [NSURL fileURLWithPath:path]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error: NULL]; [player setVolume: 1.0]; [player play]; //just add AVFoundation framework
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