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iphone - AVAudioPlayer volume - Stack Overflow
https://stackoverflow.com/questions/16582930/avaudioplayer-volume
Check the Name of Your Function i think first it was setVolume. so disconnet binding and bind it with Volume. And try this to change the volume - (void)sliderValueChanged:(UISlider *)slider { myPlayer.volume = slider.value / 100.0; } –
volume - Apple Developer
https://developer.apple.com/documentation/avfaudio/avaudioplayer/1389330-volume
volume The audio player’s volume relative to other audio output. Declaration var volume: Float { get set } Discussion This property supports values ranging from 0.0 for silence to …
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Use an audio player to: Play audio of any duration from a file or buffer Control the volume, panning, rate, and looping behavior of the played audio Access playback-level metering data Play multiple sounds simultaneously by synchronizing the playback of multiple players
How to play sounds using AVAudioPlayer - free Swift 5.4 ...
https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
With those two lines of code inserted, all you need to do is play your audio file. This is done first by finding where the sound is in your project using path (forResource:), then creating a file URL out of it. That can then get passed to AVAudioPlayer to create an audio player object, at which point – finally – you can play the sound.
AVAudioPlayer playing Sound with very low volume in iPhone ...
https://newbedev.com/avaudioplayer-playing-sound-with-very-low-volume-in-iphone-6-and-6
AVAudioPlayer playing Sound with very low volume in iPhone 6 and 6+ The volume is low because the sound is coming via the top speaker in iPhone (used for calling). You have to override the AVAudioSession out put port to the main speaker. (bottom speaker) This is the code that Route audio output to speaker
Volume Fade Out: MPMediaPlayer vs. AVAudioPlayer : swift
https://www.reddit.com/r/swift/comments/450s9j/volume_fade_out_mpmediaplayer_vs_avaudioplayer/
I want to add code that would programatically fade out the volume of a song instead of of just using the standard: player.stop() The problem is that my app is designed to use the users music library and I am using the MPMusicPickerController to set the player queue.
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