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iphone - IOS maximum volume level for AVAudioPlayer ...

    https://stackoverflow.com/questions/9279233/ios-maximum-volume-level-for-avaudioplayer#:~:text=If%20not%2C%20you%20want%20to%20use%20the%20MPMusicPlayerController,user%20had%20it%20set%20at.%20%2F%2F%20Import%20headers.
    none

objective c - AVAudioPlayer not playing any sound - Stack ...

    https://stackoverflow.com/questions/8016765/avaudioplayer-not-playing-any-sound

    AVAudioPlayer play not working aft… | Apple Developer …

      https://developer.apple.com/forums/thread/15514

      Volume Control Using AVAudioPlayer In Xamarin iOS App

        https://www.c-sharpcorner.com/article/volume-control-using-avaudioplayer-in-xamarin-ios-app/
        The steps given below are required to be followed in order to Control Volume Using AVAudioPlayer in Xamarin iOS, using Xamarin Studio. Step 1 Go To Xamarin Studio. Click New Solution—> select iOS—>select App--> Choose single View App. Afterwards, click Next. Step 2

      AVAudioPlayer doesn't load sound

        https://www.py4u.net/discuss/1363799
        Answer #1: The problem is that you are using ARC, and therefore that the AVAudioPlayer is deallocated when the variable goes out of scope. You have to declare the theAudio variable as an instance variable, and assign it in the viewDidLoad. So, in your .h file:

      How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

        https://codewithchris.com/avaudioplayer-tutorial/
        In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

      AVAUdioPlayer sound not playing on iPhone 6

        https://social.msdn.microsoft.com/Forums/en-US/2bb84d7a-a649-4766-8cd1-f284b8b350ac/avaudioplayer-sound-not-playing-on-iphone-6
        User447 posted Does anyone know why a sound wouldn't be playing on the iPhone 6, but works on other devices? As far as I can tell all sound settings, volume etc. are OK. It isn't throwing any errors. The code I am using: AVAudioPlayer p; p = AVAudioPlayer.FromUrl(NSUrl.FromFilename(Path.Combine ... · User447 posted It turns out …

      Volume can't be set

        https://social.msdn.microsoft.com/Forums/en-US/34d872e9-20a1-4821-9736-939b8352dcf7/volume-cant-be-set
        Then I set my physical device volume to 0 and there's NO SOUND at all. AVAudioPlayer audioPlayer; audioPlayer = AVAudioPlayer.FromUrl (NSUrl.FromFilename ("Alert.mp3")); audioPlayer.PrepareToPlay (); audioPlayer.Volume = 1.0; audioPlayer.Play (); I'm expecting the code should control the volume even the user set volume to 0.0 on device.

      AVAudioPlayer Class (AVFoundation) | Microsoft Docs

        https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
        Information about the sound associated with the AVAudioPlayer. Superclass (Inherited from NSObject) SuperHandle: Handle used to represent the methods in the base class for this NSObject. (Inherited from NSObject) Url: The source URL for the sound associated with the AVAudioPlayer. Volume: The playback volume of the AVAudioPlayer. WeakDelegate

      Playing sound – SwiftUI – Hacking with Swift forums

        https://www.hackingwithswift.com/forums/swiftui/playing-sound/4921
        sound is a var in my app therefore will not be declared in your (unless your add it) I put the code using .onAppear import AVFoundation import SwiftUI struct ContentView: View { @State var audioPlayer: AVAudioPlayer!

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