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Why I Made the Best/Worst Sound Design Example I Could ...
http://www.fernaudio.com/why-i-made-the-bestworst-sound-design-example-i-could-think-of/
In my rush to make the butterfly video (since timing is everything), it turned into a mish-mash of terrible sounds, errors, and edits that detracted even more from it, turning it into a hilariously bad example of sound design on so many levels but at the same time, a really good example of sound design in a more comedic sense, since I got an ...
Battlefield 2042 Audio Design Is Terrible, Fans Complain ...
https://gamingintel.com/battlefield-2042-players-report-audio-issues/
Updated: 12 November 2021, 07:23. It appears that Battlefield 2042 has audio issues already, as players are disappointed with the game sounds in Early Access. Battlefield 2042 is finally here, and with it comes the release of the second of 2021’s most anticipated shooters. According to rumors, Halo Infinite could release as soon as next week!
sound design - bad audio vs bad video - Sound Design Stack ...
https://sound.stackexchange.com/questions/35682/bad-audio-vs-bad-video
The problems with bad audio are specific; Noise, clicking, echoing, buzzing and the likes is what makes people want to stop watching a video with bad audio. Background noise was a huge problem in the early days of Youtube. Edit: I want to add a bit more about why I think bad video does not bother people as much as bad audio.
The 10 Best And 10 Worst Headphones You Need To Know
https://www.lifehack.org/articles/technology/the-10-best-and-10-worst-headphones-you-need-know.html
Skullcandy Roc Nation Aviator headphones seem to have been designed with greater focus on appearance than audio quality. They’re too light on bass and definitely not for those expecting huge sound. The price is also rather expensive, and what you pay seems to be for design and brand name rather than the quality of sound.
Audio DesignLine Blog - EDN
https://www.edn.com/audio-designline-blog/
Audio amp design: Do you tube? 08.06.2007; Vacuum tubes had been relegated to the history books by the time I studied engineering. Had it not been for my interest in audio – and high-end audio in particular – I might never have experienced the fascinating world of tube audio design. Read More…
Can we please stop saying the audio engine/system/design ...
https://www.reddit.com/r/CODWarzone/comments/fly062/can_we_please_stop_saying_the_audio/
The audio in MW and Warzone is the best audio design in the history of the franchise. The quality of each sound is top notch and some of the best I have ever heard in a shooter. The REAL issue is the mixing and volume levels per individual “track” or “input.” Gun shots have no audio attenuation (300m and 30m sound the same distance away).
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