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List of video games with binaural audio - Google Docs

    https://docs.google.com/document/d/1uAklgDNC_LBOYSBbIzBeso6I4laForovIWiTYx6Ss8k/edit#!
    List of video games with binaural audio. Compiled by I Drink Lava. This is an up-to-date list of all the games that use various HRTF plugins for 3D positional audio. It has been sourced from several archived websites as well as …

Is there any game engine capable of true binaural ...

    https://gamedev.stackexchange.com/questions/54956/is-there-any-game-engine-capable-of-true-binaural-positional-3d-audio
    Papaengine, was used to make the game you've linked ( Papa Sangre ). The engine claims it's "the only true real-time binaural audio engine for iOS!", so they seem to be rather limited. Though, I wouldn't think iOS would be the best choice for a FPS. There is this article from GarageGames that claims that FMOD is available for the Torque engine.

Sampling Surround Sound and Binaural Audio for Use …

    https://www.intel.com/content/dam/develop/external/us/en/documents/sampling-surround-binaural-audio-for-use-in-virtual-environments-and-games.pdf
    time binaural audio samples. Binaural recording uses two microphones to capture and later recreate a 3D soundscape; these field-recording techniques, specifically for use in VR applications and games, are described here—as well as the process of recording, editing, mastering, and creating environmental sound assets for Unreal* Engine 4 (UE4*).

Changing the game experience by binaural, spatial audio ...

    https://medium.com/indie-game-devlogs/changing-the-game-experience-by-binaural-spatial-audio-986ec0347e24
    We started from the usage of FMOD middleware, GVR audio plugin, and Unreal blueprints to place the sound sources with attenuation radiuses in Unreal Engine. We used a …

Accessible Games for Blind Children, Empowered by …

    https://www.academia.edu/12039177/Accessible_Games_for_Blind_Children_Empowered_by_Binaural_Sound
    For aspects, e.g. player-game interaction, scenery and scenario, our implementation we use binaural technology which allows guidelines, tutorials and others, are primarily communicated the player to hear and navigate the game space by adding through colors, shapes, text and visual objects. The audio localization information to the game sounds.

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