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Mixing audio into a Bink file - RAD Game Tools
http://www.radgametools.com/binkhmab.htm
Bink's powerful audio codec is capable of up to 10 to 1 compression in perceptually lossless mode (which basically means you can save a ton of space in your audio tracks without hearing any compression artifacts).
Bink Video and Bink Audio now available in Unreal Engine ...
https://www.unrealengine.com/en-US/blog/bink-video-and-bink-audio-now-available-in-unreal-engine-for-free
Bink Audio is a performance-oriented audio codec that is capable of perceptually lossless 10:1 compression with decode speeds closer to ADPCM than MP3 or Vorbis. Bink Audio is used in Apex Legends for all audio playback with 80-100 simultaneous voices playing.
Bink Audio - MultimediaWiki
https://wiki.multimedia.cx/index.php?title=Bink_Audio
This is a custom perceptual audio codec used in Bink files (and later Smacker files). A Bink container file can contain multiple Bink audio streams. Each stream can be monophonic or stereo. The coding algorithm can use one of 2 transforms, either a discrete cosine transform (DCT) or a real discrete Fourier transform (RDFT).
A quick glance at Bink Audio « Kostya's Boring Codec World
https://codecs.multimedia.cx/2021/02/a-quick-glance-at-bink-audio/
A quick glance at Bink Audio. Since my attention was drawn to this format (and binary specification was provided as well) I’ve briefly looked at it—and a brief look should be enough. From what I see it’s the same Bink Audio but in its own container instead of Bink. It has 24-byte header, a table of 16-bit audio block sizes and actual audio data (each frame may be …
Bink « Kostya's Boring Codec World - Multimedia
https://codecs.multimedia.cx/category/game-video/bink/
From what I see it’s the same Bink Audio but in its own container instead of Bink. It has 24-byte header, a table of 16-bit audio block sizes and actual audio data (each frame may be prefixed with 0x99 0x99 but I’m not sure since I’ve not seen a single file in …
FourCC : BINK | Download Codecs
https://www.codeccodecs.com/fourcc-bink-t243.html
FourCC : BINK. Bink is a “better-than-DVD” class codec – it compresses at higher quality than DVD at up to three times the playback speed! Bink uses up to 16 MB less memory at runtime than other codecs. The Bink codec was used mainly in game platforms and got installed with the RADTools.
Bink Container - MultimediaWiki
https://wiki.multimedia.cx/index.php/Bink_Container
Bink files are multimedia files used in a variety of video games, both on personal computers platforms and video game consoles. The files act as containers for data compressed with the proprietary Bink video, Bink video 2 and audio codecs. Bink multimedia files are known to bear the .bik, .bk2 or .bik2 extension.
Bink Video - Wikipedia
https://en.wikipedia.org/wiki/Bink_Video
Bink Video is a proprietary file format (extensions .bik and .bk2) for video developed by Epic Game Tools (formerly RAD Game Tools ). The format includes its own proprietary video and audio compression algorithms ( video and audio codecs) supporting resolutions from 320×240 up to high definition video. It is bundled as part of the Epic Video Tools along with Epic Game Tools' …
BIK Player
http://www.bikplayer.com/
Bink is a very popular game video codec from RAD Game Tools, it contains a super video encoder, a multi-channel and multi-language support. This codec is very fast, at the same time, has a high compression ratio and good playback quality, system requirement is low, and it is compatible with almost all gaming platforms.
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