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Bink Video - The Video Codec for Games - RAD Game Tools
http://www.radgametools.com/bnkmain.htm
Bink has a VBR psycho-acoustic based audio codec capable up to 15:1 compression built-in. You don't need to license another codec for your audio. Bink can play many audio tracks at once - this allows the playback of 5.1 and 7.1 sound tracks (on supported platforms) as well as optional language tracks where you can turn on and off a language based on the system setting.
Mixing audio into a Bink file - RAD Game Tools
http://www.radgametools.com/binkhmab.htm
Bink Video and Bink Audio now available in Unreal Engine ...
https://www.unrealengine.com/en-US/blog/bink-video-and-bink-audio-now-available-in-unreal-engine-for-free
Bink Audio - MultimediaWiki
https://wiki.multimedia.cx/index.php/Bink_Audio
This is a custom perceptual audio codec used in Bink files (and later Smacker files). A Bink container file can contain multiple Bink audio streams. Each stream can be monophonic or stereo. The coding algorithm can use one of 2 transforms, either a discrete cosine transform (DCT) or a real discrete Fourier transform (RDFT).
A quick glance at Bink Audio « Kostya's Boring Codec World
https://codecs.multimedia.cx/2021/02/a-quick-glance-at-bink-audio/
A quick glance at Bink Audio. Since my attention was drawn to this format (and binary specification was provided as well) I’ve briefly looked at it—and a brief look should be enough. From what I see it’s the same Bink Audio but in its own container instead of Bink. It has 24-byte header, a table of 16-bit audio block sizes and actual audio data (each frame may be …
Compressing with Bink - RAD Game Tools
http://www.radgametools.com/binkhcwb.htm
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