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Mixing audio into a Bink file - RAD Game Tools
http://www.radgametools.com/binkhmab.htm
Bink supports any number of audio tracks in a Bink video file, and can route each audio track to specific speakers on multichannel audio systems. Bink's support for any number of audio tracks is also handy because you can put multiple languages in …
Bink Video and Bink Audio now available in Unreal Engine ...
https://www.unrealengine.com/en-US/blog/bink-video-and-bink-audio-now-available-in-unreal-engine-for-free
Bink Video can decode 4K video frames in less than one millisecond with GPU assist on modern PCs, usually using 1/8th to 1/20th of the runtime memory. Bink Audio is a performance-oriented audio codec that is capable of perceptually lossless 10:1 compression with decode speeds closer to ADPCM than MP3 or Vorbis.
Bink Video!
http://www.radgametools.com/bnkmain.htm
Bink can play many audio tracks at once - this allows the playback of 5.1 and 7.1 sound tracks (on supported platforms) as well as optional language tracks where you can turn on and off a language based on the system setting. Bink runs on every game platform and is customized to take advantage of each one.
Bink Video | Microsoft Wiki | Fandom
https://microsoft.fandom.com/wiki/Bink_Video
Bink Video is a proprietary file format (extensions .bik and .bk2) for video developed by RAD Game Tools. The format includes its own proprietary video and audio compression algorithms ( video and audio codecs) supporting resolutions from 320×240 up to high definition video.
No audio in Bink cinematics with audio fix applied · Issue ...
https://github.com/Kaldaien/TZF/issues/26
Successfully getting audio in-game and menus, but any Bink Video won't play with audio, checked volume mixer and there is audio detected but I can't hear it. Without the patch installed I am able to hear Bink Videos in ToZ. The text was updated successfully, but these errors were encountered:
Bink Audio - MultimediaWiki
https://wiki.multimedia.cx/index.php/Bink_Audio
A Bink container file can contain multiple Bink audio streams. Each stream can be monophonic or stereo. The coding algorithm can use one of 2 transforms, either a discrete cosine transform (DCT) or a real discrete Fourier transform (RDFT). Both the transform and the number of channels is defined in the stream's header in the main Bink container.
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