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Universal Media Server | Forum
https://www.universalmediaserver.com/forum/viewtopic.php?t=710#:~:text=UMS%20should%20reencode%20your%20AC3%20to%20higher%20bitrate,lower%20than%20385%20or%20only%20384%20is%20buggy.
PS3 Media Server • View topic - X360: 5.1 DTS/AC3 …
https://www.ps3mediaserver.org/forum/viewtopic.php?f=12&t=5916
1) The bitrate is set according to the AC3 bitrate you've set in PMS, currently I am forcing it to 16bits per sample (which is just because it's the first version and I didn't want to add any UI to PMS - going to add magma.conf so you can change it) so for the highest bitrate setting you'll get around 440kbps/16bits or 640kbps/24bits depending on your settings.
PS3 - Movian (Media Center) v5.0.701 by deank - Improved ...
https://www.psx-place.com/threads/movian-media-center-v5-0-701-by-deank-improved-osd-hls-bitrate-switching-fixed.29075/
PS3 Notes: PS3: Multi channel audio streams are re-encoded to 6 or 8 channel DTS/AC3 or whatever end device supports (Limitation of PS3 LV2 operating system) PS3 Hardware Acceleration video decoding: Accelerated H.264 (up to level 4.2), MPEG-2. PS3's cell codecs do not support hardware accelerated playing of: HEVC/H265, H264 profile > 4.2, H264 …
Universal Media Server | Forum
https://www.universalmediaserver.com/forum/viewtopic.php?t=710
UMS should reencode your AC3 to higher bitrate so if it will work, try 384 then. If problem will arise, this bitrate (when audio is stereo) should be problematic. Also you can try to use 256 if it will work and PS3 has problem with bitrate lower than 385 or only 384 is buggy.
E-AC-3 & PS4 audio issue - Universal Media Server
https://www.universalmediaserver.com/forum/viewtopic.php?t=13925
E-AC-3 & PS4 audio issue - always force transcode to AAC? I'll have a file with two audio tracks, track 1 is the movie audio in E-AC-3 format (5.1 or 7.1, same issue present), and track 2 is the audio commentary track usually in AC-3 or AAC LC format. When attempting to play the file on the PS4, not using the transcode folder, it will default ...
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