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How to buffer and play sound data from OGG files with …
https://stackoverflow.com/questions/33110772/how-to-buffer-and-play-sound-data-from-ogg-files-with-java-sound
public void play(Sound sound) { InputStream source = new ByteArrayInputStream(sound.getSamples()); AudioFormat format = sound.getFormat(); // use a short, 100ms (1/10th sec) buffer for real-time changes to the sound stream int bufferSize = format.getFrameSize() * Math.round(format.getSampleRate() / 10); byte[] buffer = new …
AudioBuffer - show.docjava.com
https://show.docjava.com/book/cgij/jdoc/sound/AudioBuffer.html
extends java.lang.Object. An AudioBuffer is a self-describing fragment of audio in memory. It can be read and written in a manner similar to java.io.ByteArrayInputStream and java.io.ByteArrayOutputStream. It knows how to transcode itself …
How to play back audio in Java with examples
https://www.codejava.net/coding/how-to-play-back-audio-in-java-with-examples
Steps to play: Following are the steps to implement code for playing back an audio file (typically in .wav format) using the Clip: Create an AudioInputStream from a given sound file: 1. 2. 3. File audioFile = new File (audioFilePath); AudioInputStream audioStream = AudioSystem.getAudioInputStream (audioFile);
HTML Audio/Video DOM buffered Property - W3Schools
https://www.w3schools.com/Tags/av_prop_buffered.asp
The buffered property returns a TimeRanges object. The TimeRanges object represents the user's buffered ranges of the audio/video. A buffered range is a time-range of buffered audio/video. The user gets several buffered ranges if he/she skips in the audio/video. Note: This property is read-only. Browser Support
Buffered Streams (The Java™ Tutorials > Essential Java ...
https://docs.oracle.com/javase/tutorial/essential/io/buffers.html
To reduce this kind of overhead, the Java platform implements buffered I/O streams. Buffered input streams read data from a memory area known as a buffer; the native input API is called only when the buffer is empty. Similarly, buffered output streams write data to a buffer, and the native output API is called only when the buffer is full.
Java BufferedReader Class - javatpoint
https://www.javatpoint.com/java-bufferedreader-class
Java BufferedReader class is used to read the text from a character-based input stream. It can be used to read data line by line by readLine () method. It makes the performance fast. It inherits Reader class. Java BufferedReader class declaration Let's see the declaration for Java.io.BufferedReader class: public class BufferedReader extends Reader
BufferedReader (Java Platform SE 7 ) - Oracle
https://docs.oracle.com/javase/7/docs/api/java/io/BufferedReader.html
BufferedReader in = new BufferedReader(new FileReader("foo.in")); will buffer the input from the specified file. Without buffering, each invocation of read() or readLine() could cause bytes to be read from the file, converted into characters, and then returned, which can be very inefficient.
BufferedSound (Multimedia Software)
https://users.cs.jmu.edu/bernstdh/web/MultimediaSoftware/documentation/auditory/sampled/BufferedSound.html
javax.sound.sampled.AudioFormat: getAudioFormat() Get the AudioFormat for this BufferedSound: int: getMicrosecondLength() Get the length of this BufferedSound in microseconds: int: getMillisecondLength() Get the length of this BufferedSound in milliseconds: int: getNumberOfChannels() Get the number of channels: int
StdAudio.java - Princeton University
https://introcs.cs.princeton.edu/java/stdlib/StdAudio.java.html
Info (SourceDataLine. class, format); line = (SourceDataLine) AudioSystem. getLine (info); line. open (format, SAMPLE_BUFFER_SIZE * BYTES_PER_SAMPLE); // the internal buffer is a fraction of the actual buffer size, this choice is arbitrary // it gets divided because we can't expect the buffered data to line up exactly with when // the sound card decides to push out its samples. …
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