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Filling and playing audio buffer in C# (.NET 4.0) - Stack ...
https://stackoverflow.com/questions/5776900/filling-and-playing-audio-buffer-in-c-sharp-net-4-0
A good audio driver (like ASIO) will get you down to <3ms of latency. So if you are targetting "live audio", you will need to be generating audio buffers quicker than that (unless you are fine with longer latencies). To put it this way, the "time intervals" that the Windows APIs deal with are in 100 nanosecond intervals :).
A simple, fast circular buffer implementation for audio ...
https://atastypixel.com/a-simple-fast-circular-buffer-implementation-for-audio-processing/
Here’s an example, using circular buffers to implement a simple playthrough scheme that plays audio coming in the microphone: @interface MyAudioController : NSObject { TPCircularBuffer buffer; } @end #define kBufferLength 1024 @implementation MyAudioController - (void) setup { // Initialise buffer TPCircularBufferInit (& buffer, kBufferLength) ; // Setup audio, …
C# code to play Audio,Video file
https://social.msdn.microsoft.com/Forums/en-US/2c1d19e9-6ed9-4a61-a5f3-6c302084731a/c-code-to-play-audiovideo-file
I have some (audio)wav files ,want to play those through asp.net ..c# that audio files must play at a strech ,that buffering process should not happen. That audio files consists of some speech,that text must display in the site..no audio controls should be shown in the site..
Audio graphs - UWP applications | Microsoft Docs
https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/audio-graphs
For multi-channel, multiply by number of channels uint bufferSize = samples * sizeof(float); AudioFrame frame = new Windows.Media.AudioFrame(bufferSize); using (AudioBuffer buffer = frame.LockBuffer(AudioBufferAccessMode.Write)) using (IMemoryBufferReference reference = buffer.CreateReference()) { byte* dataInBytes; uint …
How to use the Buffer class in C# - InfoWorld
https://www.infoworld.com/article/3587751/how-to-use-the-buffer-class-in-c.html
The Buffer class in the System namespace contains a method named BlockCopy() that does the same thing. You can use BlockCopy() to copy the contents of a source array to a destination array.
Fundamentals of Audio Programming - Bjorn Roche
http://stuff.bjornroche.com/fundamental-of-audio-programming-slides.pdf
You won’t go far off with this: (int value) / 2n-1= float value (float value) * 2n-1= int value where n is the number of bits. Sound On a Computer. Computers don’t deal well with streams of numbers produced one sample at a time. We usually “buffer” the samples in small blocks of memory.
WaveBuffer, NAudio.Wave C# (CSharp) Code Examples ...
https://csharp.hotexamples.com/examples/NAudio.Wave/WaveBuffer/-/php-wavebuffer-class-examples.html
public void RightChannelOnly() { IWaveProvider stereoStream = new TestStereoProvider(); StereoToMonoProvider16 mono = new StereoToMonoProvider16(stereoStream); mono.LeftVolume = 0.0f; mono.RightVolume = 1.0f; int samples = 1000; byte[] buffer = new byte[samples * 2]; int read = mono.Read(buffer, 0, buffer.Length); …
Play audio from a stream using C# - Genera Codice
https://www.generacodice.com/en/articolo/86801/Play+audio+from+a+stream+using+C%23
public static void PlayMp3FromUrl(string url) { using (Stream ms = new MemoryStream()) { using (Stream stream = WebRequest.Create(url) .GetResponse().GetResponseStream()) { byte[] buffer = new byte[32768]; int read; while ((read = stream.Read(buffer, 0, buffer.Length)) > 0) { ms.Write(buffer, 0, read); } } ms.Position = 0; using …
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