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C++ Audio libraries | LibHunt
https://cpp.libhunt.com/libs/audio
Comes with some crunky LinkedList and ListItem classes which you are welcome to use or change. Use with ALURE, OpenAL, libsndfile / libFLAC etc. Provides a simple and effective programmer interface to easily deal with the ALURE libraries and implements ALURE on Windows and Linux. Effectively uses both the one-off and streaming capabilities of OpenAL/ALURE and …
C++ Audio Library Options (2018) - Superpowered
https://superpowered.com/audio-library-list
C++ audio libraries are critical for high performance audio programming since C++ is a language designed for high performance computing. While other, more modern languages like Swift or Java may be easier to learn and pick up by developers; low latency audio development must be done in C and/or C++ because they are the closest languages to Assembly.
irrKlang - audio and sound library for C++, C# and .NET
https://www.ambiera.com/irrklang/
high level audio engine. irrKlang is a cross platform sound library for C++, C# and all .NET languages. It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, …
What are the best affordable c++ audio libraries? - Stack ...
https://stackoverflow.com/questions/994161/what-are-the-best-affordable-c-audio-libraries
I'm looking for a c++ audio library that can play mp3s and mix audio. I can spend some money on it, but I'm on a somewhat tight budget, so the less the better. It really needs to just run on Windows and Mac OS X although Linux and embedded devices are a big plus.
CLAM::.. C++ Library for Audio and Music
https://www.clam-project.org/
CLAM (C++ Library for Audio and Music) is a full-fledged software framework for research and application development in the Audio and Music Domain. It offers a conceptual model as well as tools for the analysis, synthesis and processing of audio signals.
GitHub - andrewrk/libsoundio: C library for cross-platform ...
https://github.com/andrewrk/libsoundio
C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.
PortAudio - an Open-Source Cross-Platform Audio API
PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms. Many applications use PortAudio for Audio I/O.
Best 15 Home Theater & Automation Installers in Kranj ...
https://www.houzz.com/professionals/home-media/c/Kranj--Kranj--Slovenia
Search 6 Kranj, Kranj, Slovenia home theater & automation companies to find the best home theater or home automation service for your project. See the top reviewed local home theater & automation companies in Kranj, Kranj, Slovenia on Houzz.
A list of open source C++ libraries - cppreference.com
https://en.cppreference.com/w/cpp/links/libs
Chromaprint is an audio fingerprint library designed to identify near-identical audio. It trades precision and robustness for search performance. Chromaprint can use multiple FFT libraries - FFmpeg, FFTW3, KissFFT or vDSP.
c++ - Library for reading audio files - Stack Overflow
https://stackoverflow.com/questions/12915892/library-for-reading-audio-files
The libraries should be c/c++ and cross-plattform compatible (Mac, Win, Linux, ARM). EDIT Thanks for all answers. I have evaluated all libraries and came to the conclusion that it is best to just stick with libav/ffmpeg because most of the libraries require ffmpeg as a backend. c++ c mp3 wav audio-processing. Share.
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