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C++ Audio Library Options (2018) - Superpowered
https://superpowered.com/audio-library-list
C++ audio libraries are critical for high performance audio programming since C++ is a language designed for high performance computing. While other, more modern languages like Swift or Java may be easier to learn and pick up by developers; low latency audio development must be done in C and/or C++ because they are the closest languages to Assembly.
Is there a sound library for C to generate sound samples ...
https://gamedev.stackexchange.com/questions/47009/is-there-a-sound-library-for-c-to-generate-sound-samples-from-code
Probably not a correct answer but here is a library of various audio engines (Scroll down to the second segment for audio libraries) At least 9 out of 12 engines go with C. Most of them also support tracker files. Which is not so different than nsf ( I …
CLAM::.. C++ Library for Audio and Music
https://www.clam-project.org/
CLAM (C++ Library for Audio and Music) is a full-fledged software framework for research and application development in the Audio and Music Domain. It offers a conceptual model as well as tools for the analysis, synthesis and processing of audio signals.
Soundfile: Basic Audio Programming in C++
http://soundfile.sapp.org/
soundfile++ is a library of C++ classes for writing simple soundprocessing programs. The library can read/write soundfiles in theMicrosoft WAVE format (.wav) and the Sun/NeXT format (.au, or .snd). Cross-platform compiling is possible, and soundfile++ is known to compilein Linux, OSX and Windows. readme file.
GitHub - micknoise/Maximilian: C++ Audio and Music …
https://github.com/micknoise/Maximilian
Maximilian is a cross-platform and multi-target audio synthesis and signal processing library. It was written in C++ and provides bindings to Javascript. It's compatible with native implementations for MacOS, Windows, Linux and iOS systems, as well as client-side browser-based applications. The main features are: sample playback, recording and looping
[Tutorial] Audio Programming in C : C_Programming
https://www.reddit.com/r/C_Programming/comments/b1ey21/tutorial_audio_programming_in_c/
First, I apologize if this is against the rules because it is kind of about a specific library (i also use libsndfile :P) but I have found almost no tutorials about using libsoundio or some of the other libraries and since I recently cracked how to use it, I thought it would be a good for other people who were in the same scenario and struggling to understand this basic audio programming.
Learning to work with audio in C++ - Stack Overflow
https://stackoverflow.com/questions/711350/learning-to-work-with-audio-in-c
The "Audio Programming Book" is good too for that. Re C vs C++, I think you'll find that in audio work, the C++ part is often really just chrome for code management. The DSP bits are all low level procedural math on signals, so it's likely to be C calls and it really doesn't matter for that side of things whether you use C or C++. A lot of C++ ...
15 Best Freelance C Programmers & Developers For Hire …
https://www.upwork.com/hire/c-programmers/ua/kharkiv/
Basically, I can make for you 2-4 layer pcb design, also have some C programming skills • Electrical circuits design • Knowledge of C • STM32 programming • Digital and analog circuits • Power-supplies • PCB layout • Calculation and simulation of design • Practical hardware work • Testing and validation • Experienced in ...
The Kharkiv Democritus : The Thousand and First …
https://www.loc.gov/resource/gdcwdl.wdl_14754/?st=gallery
The Kharkiv Democritus was a Ukrainian magazine, published in six monthly issues in Kharkiv (in present-day Ukraine, at that time part of the Russian Empire) between January and June 1816. Its publisher and editor, Vasilii Maslovich (1793-1841), took the Saint Petersburg magazine Democritus (1815) as a model for the publication. The Kharkiv Democritus was the first …
Top Lock-Free Programming Developer in Kharkiv, …
https://www.toptal.com/resume/anton-tanchuck
Lock-Free Programming Developer in Kharkiv, Kharkiv Oblast, Ukraine. Member since March 30, 2015. Anton has a passion for algorithms and coding challenges as well as a lot of experience in developing both managed and native code for Windows and Windows CE operation systems, including all levels from UI to kernel modules.
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