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DirectSound | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318665(v=vs.85)
    5 rows

DirectSound Capture Effects - Windows drivers | …

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/directsound-capture-effects
    This and later versions of DirectSound support the following two capture effects: Acoustic echo cancellation (AEC) Noise suppression (NS) In a full-duplex audio application such as telephone conferencing, echoes of the render stream being output through the speakers are picked up in the microphone that generates the capture stream.

Capture Sound from microphone using Directx DirectSound

    https://stackoverflow.com/questions/17407726/capture-sound-from-microphone-using-directx-directsound
    Here is the code I am using: using Microsoft.DirectX; using Microsoft.DirectX.DirectSound; private Thread CaptureSoundThread = null; public CaptureBuffer applicationBuffer = null; private SecondaryBuffer soundBuffer = null; private Device soundDevice = null; private void Form1_Load (object sender, EventArgs e) { soundDevice = new Device (); …

DirectSound | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416960(v=vs.85)
    09/10/2011. 2 minutes to read. In this article. This section provides information about using DirectSound to play and capture sounds in applications written in C and C++. Information is presented in the following sections: What's New in DirectSound. A guide to new features of DirectSound. The Power of DirectSound.

Capturing System Audio Output (Loopback) Using DirectSound

    https://social.msdn.microsoft.com/Forums/en-US/1b624229-9d8d-4d98-af40-3ec7463ba50f/capturing-system-audio-output-loopback-using-directsound
    Capturing System Audio Output (Loopback) Using DirectSound. ... I'm making an app that needs to capture the system audio output (among other things, but that's what I'm having a problem with). The relevant code here is basically adapted from the MSDN article here, but it's not working. It doesn't throw any errors, but the output is totally garbled.

Capture sound using DirectSound - CodeProject

    https://www.codeproject.com/questions/155222/capture-sound-using-directsound
    I need a simple example that shows how to capture sound from the microphone using DirectSound. Need this in C#. ... Need help making an DirectSound audio proxy. Playing MP3 audiofile using DirectSound ... Capturing System Sound. help using microsoft driectx directsound. Capture video without sound in Windows Store App. sound record using XNA ...

Capturing Audio and Replay It Using Direct Sound in VB ...

    https://www.codeproject.com/tips/1131176/capturing-audio-and-replay-it-using-direct-sound-i
    In the class of your form, declare the capture, create a capturebuffer used to capture sound, set a device to play your sound with, set a secondary buffer to store your sound, set bufferposition and set buffer size. Paste the following code: VB.NET. Copy Code. Public Class Form1 Inherits Form Private _captureDevice As Capture 'capture device to be used Private …

Driver Support for DirectSound - Windows drivers ...

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/driver-support-for-directsound
    For a description of the system components that provide DirectSound driver support, see WDM Audio Components. The following section discusses the features that audio miniport drivers can implement to better support the audio capabilities that the DirectSound API exposes to application programs. These capabilities include hardware acceleration of 2D and …

Windows: should you use DirectSound(default), WASAPI or ...

    https://xylio.com/wiki/index.php?title=Windows:_should_you_use_DirectSound(default),_WASAPI_or_ASIO
    The general rule of thumb is: if possible try to select in this order: ASIO, WASAPI, DirectSound (default mode). DirectSound - this is the standard audio mode on Windows (along with MME but we don't use that in FutureDecks). It always works but it almost always works only in stereo mode and outputs only.

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