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Changing an Audio Source's Audio Clip - Unity Forum

    https://forum.unity.com/threads/changing-an-audio-sources-audio-clip.40176/
    230. It seems that the command AudioClip; only references the default audio clip (on the inspector panel, under audio sorce, Audio Clip). I want to assign different clips to an array of variables and cycle them through the Audio Source. What I want to get at the end is an audio sorce that cycles through 12 audio clips via scripting.

c# - How to change audio clip in Unity - Stack Overflow

    https://stackoverflow.com/questions/54828676/how-to-change-audio-clip-in-unity
    public AudioClip rsound; public AudioClip gsound; AudioSource audioSource; private void OnEnable () { if (LastCube == null) LastCube = GameObject.Find ("Start").GetComponent<MovingCube> (); CurrentCube = this; GetComponent<Renderer> ().material.color = GetRandomColor (); transform.localScale = new Vector3 …

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }

Change audio clip through code - Unity Answers

    https://answers.unity.com/questions/1335036/change-audio-clip-through-code.html
    public AudioClip somemp3; //<---drag mp3 into the inspector here public AudioClip nextmp3; //<---drag mp3#2 into the inspector here AudioSource audio; int current; void Start() { // you need a reference to your component audio=gameObject.GetComponent<AudioSource>(); } // now you should be able to say this anywhere else in your code void Update(){ if(whatever){ …

Unity - Scripting API: AudioClip.length

    https://docs.unity3d.com/ScriptReference/AudioClip-length.html
    void Start () { //Fetch the AudioSource from the GameObject m_AudioSource = GetComponent< AudioSource > (); //Set the original AudioClip as this clip m_AudioClip = m_AudioSource.clip; //Output the current clip's length Debug.Log ("Audio clip length : " + m_AudioSource.clip.length); } void Update () { //Press this key to switch Audio Clips if ( Input.GetKeyDown ( KeyCode.Space )) …

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Fills an array with sample data from the clip. LoadAudioData: Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically. SetData: Set sample data in a clip. UnloadAudioData: Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets.

Can't change audioclip with script - Unity Forum

    https://forum.unity.com/threads/cant-change-audioclip-with-script.425148/
    var clips:AudioClip[]; var go:GameObject; var number:int; function Start {number=go.GetComponent(ScoreScript).numHits; backGroundMusic.clip=clips[0]; backGroundMusic.Play();} function Update {number=go.GetComponent(ScoreScript).numHits; if (number==0||1)backGroundMusic.clip=clips[0]; else if …

r/Unity3D - Changing the audioclip from audio source in ...

    https://www.reddit.com/r/Unity3D/comments/39r6h4/changing_the_audioclip_from_audio_source_in_real/
    The code to change the clip is in the docs: AudioSource audio = GetComponent<AudioSource>(); audio.clip = otherClip; Maybe we can help more if you tell us how you know it's not playing through the mixer channel. If you've assigned the component, you should be good to go.

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