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javascript - HTML5 check if audio is playing? - Stack Overflow
https://stackoverflow.com/questions/9437228/html5-check-if-audio-is-playing#:~:text=To%20check%20if%20audio%20is%20really%20start%20playing%2C,even%20in%20mobile%20browsers%2C%20like%20Safari%20and%20Chrome.
Check if audioclip is playing - Unity Answers
https://answers.unity.com/questions/638406/check-if-audioclip-is-playing.html
private void MakeSound(AudioClip originalClip) { audio.clip = originalClip; audio.Play(); } This will play your desired clip at wherever your component is. If you need to check the playing status, simply check audio.isPlaying.
Unity - Scripting API: AudioSource.isPlaying
https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
Is the clip playing right now (Read Only)? Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true. // When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections; public class ExampleClass : ...
javascript - HTML5 check if audio is playing? - Stack …
https://stackoverflow.com/questions/9437228/html5-check-if-audio-is-playing
You can check the duration. It is playing if the duration is more than 0 seconds and it is not paused. var myAudio = document.getElementById ('myAudioID'); if (myAudio.duration > 0 && !myAudio.paused) { //Its playing...do your job } else { //Not playing...maybe paused, stopped or never played. } Share.
Unity - Scripting API: AudioSource.clip
https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }
detecting end of audio clip - Unity Forum
https://forum.unity.com/threads/detecting-end-of-audio-clip.60897/
This is always returning -1 and I am hoping to be able to use it to detect the length of the movie so that I can do some like this: Code (csharp): timerBar.transform.localScale = Vector3 ((0.5/ gameObject.audio.clip.length)* gameObject.audio.time, 1, 0.08);
PowerPoint Won’t Play Audio File? Fix It In 2 Minutes ...
https://artofpresentations.com/fix-powerpoint-wont-play-audio-file-issue/
1.1 Your computer volume may be muted or is not audible. Here is a step-by-step guide to check whether your volume settings are set right. If the volume of your computer or the PowerPoint software is muted or is set to an inaudible level, you will not be able to hear the audio.
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