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Multimedia Troubleshooting | HTML5 Doctor
http://html5doctor.com/multimedia-troubleshooting/#:~:text=Usually%20HTML5%20audio%20and%20video%20players%20will%20allow,play.%20This%20is%20due%20to%20an%20encoding%20issue.
html - html5 audio not playing in chrome - Stack Overflow
https://stackoverflow.com/questions/18906360/html5-audio-not-playing-in-chrome
I think Google Chrome has something against underscores. Taking out the underscores in my song file solved the problem in it's entirety. First off, I have 2 separate HTML5 audio players that I wanted on my webpage for 2 songs. One song file had underscores, and one song file didn't.
Audio not working for HTML5 output in Chrome using ...
https://community.articulate.com/discussions/articulate-storyline/audio-not-working-for-html5-output-in-chrome-using-storyline-360
Audio not working for HTML5 output in Chrome using Storyline 360. By Lloyd Wilson. Hi all, Very recently switched over to Storyline 360 and I am having issues with audio playback in Chrome. For some slides, audio does not play and I need to move the seekbar back to the start of the slide to get it to work. ... I am having issues with audio ...
Stuttering Audio on Chrome/Chromium (HTML5, Threads ...
https://github.com/godotengine/godot/issues/43210
It seems that most of the chrome devices on HTML5 that had problem was 48000 Hz (though changing it in Godot project settings to match it doesn't seem to consistently solve it), and on FF, I've been experiencing broken Mic support when sample rate does not match the default one (even if the chosen one is advertised as supported).
AAC HTML5 audio player in Chrome do not go to fallback ...
https://gitlab.xiph.org/xiph/icecast-server/-/issues/2376
We kick or stop the /aac mountpoint and the html5 player stop playing. When we listen to a Winamp player and we kick the /aac it works fine we hear the /fk-aac. We use on both mountpoints exact the same encoder (Sam Cast) CODEC aacPlus 96kb/s (12,0 Kbytes/s) Samplerate 44.1 kHz Stereo
The State of HTML5 Audio - PhobosLab
https://phoboslab.org/log/2011/03/the-state-of-html5-audio
The State of HTML5 Audio. When I started to work on my JavaScript Game Engine back in October 2009, the biggest problems I encountered were with the new HTML5 Audio Element. The Canvas Element already worked nicely in all browsers that supported it at the time, albeit some were a little slow. Now, in 2011, the rendering performance for Canvas has been improved …
Not seekable audio files in Chrome - "Range"/"Partial ...
https://github.com/jalik/meteor-jalik-ufs/issues/92
mysliwiec-tech mentioned this issue on Jun 27, 2019 Implement a Range header support for streaming/seeking video/audio files textileio/go-textile#843 Open sspanak mentioned this issue on Feb 2, 2020 Ensure the web server accepts byte range requests sspanak/dimmusaurus#67 Closed Sign up for free to join this conversation on GitHub .
How to record audio in Chrome with native HTML5 APIs ...
https://breakthebit.org/post/36747566580/how-to-record-audio-in-chrome-with-native-html5
Unfortunately there’s a caveat. In the current stable version of Chrome, the support for native HTML5 audio playback is not enabled by default. For the code above to work you need to enable “Web Audio Input” in chrome://flags, which is a huge deal breaker for us.
Multimedia Troubleshooting | HTML5 Doctor
http://html5doctor.com/multimedia-troubleshooting/
Usually HTML5 audio and video players will allow the user to start playing a media file before it has fully downloaded (as long as it actually has something to play!). Sometimes this isn’t the case with an MP4 file, where the browser waits to download the entire file before making it available to play. This is due to an encoding issue.
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