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ChucK => A Strongly-Timed Music Programming Language
http://chuck.cs.princeton.edu/
Welcome to ChucK! what is it?: ChucK is a programming language for real-time sound synthesis and music creation. ChucK offers a unique time-based, concurrent programming model that is precise and expressive (we call this strongly-timed), …
The ChucK Tutorial
https://chuck.cs.princeton.edu/doc/learn/tutorial.html
The code is the same, but the way to run them differs, depending the ChucK system. The first thing we are going to do is do generate a sine wave and send to the speaker so we can hear it. We can do this easily ChucK by connecting audio processing modules (unit generators) and having them work together to compute the sound.
ChucK - [Developer's Guide]
http://chuck.cs.princeton.edu/doc/develop/
A virtual instruction set is defined for ChucK. a audio engine and set of audio unit generator (signal processing units) a real-time, on-the-fly programmable audio/multimedia system. The ChucK compiler and virtual machine runs in the same address space. (allowing for code to be added, modified, and removed during runtime)
ChucK : [Extend]
https://chuck.stanford.edu/extend/
Chugens also provide a basic framework for extending ChucK’s built-in audio processing functionality. Using the Chugen system, a programmer can implement sample-rate audio algorithms within the ChucK development environment, utilizing the full array of programming facilities provided by ChucK. These processing units can be naturally ...
ChucK : Combining Analysis and Synthesis
https://chuck.cs.princeton.edu/uana/
UANAEIAEIEIO! Audio Analysis => ChucK ^ welcome to the upchuck ^. Here you will find a new programming model for performing audio analysis, spectral processing, and feature extraction in the ChucK programming language. Starting with version 1.2.1.0, ChucK unifies analysis and synthesis in the same high-level, strongly-timed, and concurrent environment, extending and …
Edge-of-Your-Seat Storytelling + Podcast Production ...
audiochuck is an Indianapolis-based media company focused on bringing our fans edge-of-your-seat storytelling that speaks to the latest generation of podcast listeners. Since December 2017, we’ve been creating and producing compelling content that leaves you craving more. We’ve produced multiple shows that have premiered at #1, racking up ...
T h e C h u c K M a n u a l - ChucK => A Strongly …
https://chuck.cs.princeton.edu/release/files/chuck_manual.pdf
ChucK code is the same, but the way to run them di ers, depending the ChucK system. The rst thing we are going to do is do generate a sine wave and send it to the speaker so we can hear it. We can do this easily in ChucK by connecting audio processing modules (unit generators) and having them work together to compute the sound.
ChucK - [Documentation]
https://chuck.stanford.edu/doc/
Language Documentation. language specification. (all about the language) programmer's reference. (command line refs, class libraries, more) unit generators and analyzers. (building blocks for audio processing) read ChucK article | thesis. (design, impl, applications)
Chugens, Chubgraphs, ChuGins - Stanford University
https://ccrma.stanford.edu/~spencer/publications/CCC2012.pdf
ChucK, opening up an abundance of sonic possibilities. For example, ChuGins have been implemented to bring audio processing programs from the Faust programming language into ChucK. Similarly, the SoundFont renderer FluidSynth has been packaged as a ChuGin. This functionality is not limited to audio processing; a serial
Sound / Processing.org
https://processing.org/tutorials/sound/
As we saw with audio representation, audio effects processing is typically done using either time- or frequency-domain algorithms that process a stream of audio vectors. An echo effect, for example, can be easily implemented by creating a buffer of sample memory to delay a sound and play it back later, mixing it in with the original.
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