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The Audio Unit View - Apple

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnitView/TheAudioUnitView.html
    Here’s the Cocoa generic view for the FilterDemo audio unit, one of the sample projects in the Core Audio SDK: The audio unit associated with this view has two continuously variable parameters, each represented in the view by a simple slider along with a text field showing the parameter’s current value.

cocoa - Audio Units: getting generated audio into a render ...

    https://stackoverflow.com/questions/14190884/audio-units-getting-generated-audio-into-a-render-callback
    I've been trying without success to manipulate the samples produced by kAudioUnitType_Generator audio units by attaching an AURenderCallbackStruct to the input of the audio unit right after. I managed to get this working on OS X using the following simple graph: (input callback) -> multichannel mixer -> (intput callback) -> default output. But ...

Creating Audio Units with Cocoa Views on Mac OS X 10.7 ...

    http://www.squishycat.com/audio-unit-development/creating-audio-units-with-cocoa-views-on-mac-os-x-10-7-lion
    So far, I’ve gotten more questions about getting Cocoa Views to work in Audio Units than other requests, so here we go. Since I’ve been on a lengthy vacation, I didn’t think too much about it until I tried using the built-in template for Audio Unit Effects in Xcode 4.x.

What is Cocoa? - Apple Community

    https://discussions.apple.com/thread/2419634
    • Audio Unit plugin requires host with support for "Cocoa" based Audio Unit plug-ins What is Cocoa? And how do I know if I have it? I'm on LP 9.1.1 on a Intel Mac Pro 10.5.8. More Less. Intel Mac, Mac OS X (10.5.8) Posted on May 3, 2010 2:30 AM ...

cocoa - How to render a specific audio unit in a AUGraph ...

    https://stackoverflow.com/questions/45147610/how-to-render-a-specific-audio-unit-in-a-augraph
    I setup an AUGraph wich contains several audio unit. I know that when I call AUGraphStart() the graph starts the rendering of all the audio unit. But I would like to be able to start the rendering...

Audio Units in VSTGUI 3.6 with 64 bit Cocoa - DSP and Plug ...

    https://www.kvraudio.com/forum/viewtopic.php?t=323801
    KVR Audio Forum - Audio Units in VSTGUI 3.6 with 64 bit Cocoa - DSP and Plug-in Development Forum

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