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SimpleAudioEngine Cocos2d Leaking Memory - Stack …
https://stackoverflow.com/questions/5235123/simpleaudioengine-cocos2d-leaking-memory
The memory leak is multiple times although the screenshot only shows one instance. Also, sometimes it points to the following implementation (my code): ... Cocos2d memory leaks : SimpleAudioEngine. Related. 3. Cocos2d - SimpleAudioEngine - Sound is not playing on iPhone. 0.
Spine Cocos2dx is causing sever memory leak.
http://ko.esotericsoftware.com/forum/Spine-Cocos2dx-is-causing-sever-memory-leak-7840
A little research shows that Cocos2dx does have memory leak issues. One thread points to GLFW as the culprit. Memory is the cause and solution to all my problems Sometimes memory leaks are grouped together around a single object. You might leak several objects and only solving the leak of a single object will take care of the rest.
Cocos2D-X Tutorial Series: Playing Sound Effects and Music ...
https://gamefromscratch.com/cocos2d-x-tutorial-series-playing-sound-effects-and-music/
Supported Audio File Formats. The audio formats supported by Cocos2D-x depend entirely on what platform you run on. The primary thing to be aware of is the ogg format is the preferred music format on Android platforms, while it is …
cocos2d-x: SimpleAudioEngine Class Reference
https://cocos2d-x.org/reference/native-cpp/V3.0beta2/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
Release the shared Engine object. Warning It must be called before the application exit, or a memory leak will be casued.
memleak in jsb.AudioEngine · Issue #18963 · cocos2d ...
https://github.com/cocos2d/cocos2d-x/issues/18963
cocos2d-x version: 3.16 devices test on: ipad mini1 developing environments Xcode version: 9.3.5. Continuously performing audio playback, but after more than 120 consecutive audio playback, there is a memory leak. This is observed by Xcode. Once a memory leak is received, the app will eventually collapse.
Cocos2d-x: SimpleAudioEngine Class Reference
https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
Cocos2d-x v3.17. c++; js; lua ... Preload a compressed audio file. ... It must be called before the application exit, or it will lead to memory leaks. var end () static: Release the shared Engine object. Warning It must be called before the application exit, or it will lead to memory leaks.
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