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Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    Stop playing background music. ... Make sure to call SimpleAudioEngine::end() when the sound engine is not needed anymore to release allocated resources. Member Function Documentation. static SimpleAudioEngine* ... Generated on Mon May 21 2018 23:54:03 for Cocos2d-x by 1.8.8 ...

Manipulating Sound · GitBook - Cocos2d

    https://docs.cocos2d-x.org/cocos2d-x/v3/en/audio/operations.html
    Stop. #include "SimpleAudioEngine.h" using namespace CocosDenshion; auto audio = SimpleAudioEngine::getInstance (); // stop background music. audio->stopBackgroundMusic (); // stop a sound effect. audio->stopEffect (); // stops all …

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.0alpha0/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    cocos2d-x: SimpleAudioEngine Class Reference. cocos2d-x. Offers a VERY simple interface to play background music & sound effects. More... #include <SimpleAudioEngine.h>.

cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V2.2.6/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    The path of the background music file,or the FileName of T_SoundResInfo. void preloadEffect. (. const char *. pszFilePath. ) preload a compressed audio file. the compressed audio will be decode to wave, then write into an internal buffer in SimpleaudioEngine. var preloadEffect.

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.2/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    cocos2d-x: SimpleAudioEngine Class Reference. cocos2d-x. Offers a VERY simple interface to play background music & sound effects. More... #include <SimpleAudioEngine.h>. Inheritance diagram for SimpleAudioEngine:

Pausing and resuming background music | Cocos2d-x Cookbook

    https://subscription.packtpub.com/book/game-development/9781783284757/6/ch06lvl1sec56/pausing-and-resuming-background-music
    The code for stopping the background music is as follows: auto audio = CocosDenshion::SimpleAudioEngine::getInstance(); // stop the background music audio->stopBackgroundMusic(); Copy

Cocos2D-X Tutorial Series: Playing Sound Effects and Music ...

    https://gamefromscratch.com/cocos2d-x-tutorial-series-playing-sound-effects-and-music/
    In this tutorial we are going to look at audio programming in Cocos2d-x. We will look at playing music and sound effects using SimpleAudioEngine, one of two engines built into Cocos2d-x. There is a second, newer, more commplex and experimental audio engine AudioEngine, that we will discuss later. Let’s start straight away by playing some music.

ios - Cocos2d play 2 different background music files or ...

    https://stackoverflow.com/questions/7370886/cocos2d-play-2-different-background-music-files-or-loop-playeffect
    With SimpleAudioEngine, it's not possible to play 2 background tracks. It is possible to loop effects with some small modifications: Provide a -(int) playEffect:(NSString*) file loop:(BOOL) loop message; In this method, you'll need to find out what play effect normally does. The thing you're looking out for is the ALUInt that is used as the handle for the sound. Keep a …

Giới Thiệu Audio trong Cocos2d-x 3.x.x — Lập Trình Game

    https://www.stdio.vn/lap-trinh-game/gioi-thieu-audio-trong-cocos-2-d-x-3-x-x-32Kicg
    Là 1 đối tượng singleton được Cocos2d-x xây dựng nhằm giúp những người lập trình game tạo ra âm thanh cũng như các hiệu ứng âm thanh trong trò chơi của họ, có thể gọi nó bất cứ nơi nào trong code, SimpleAudioEngine hỗ trợ 1 …

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