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libgdx/Sound.java at master · libgdx/libgdx - GitHub

    https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/audio/Sound.java
    package com.badlogic.gdx.audio; import com.badlogic.gdx.Audio; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.utils.Disposable; /** * < p > * A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load * small audio files.

libgdx/libgdx - GitHub

    https://github.com/libgdx/libgdx/tree/master/gdx/src/com/badlogic/gdx/utils
    We would like to show you a description here but the site won’t allow us.

‎AudioTools - dB, Sound & Audio on the App Store

    https://apps.apple.com/us/app/audiotools-db-sound-audio/id325307477
    AudioTools from Studio Six Digital is a suite of professional-grade audio and acoustic analysis apps. Included in the price of this app is a great collection of professional tools -- SPL, RTA, FFT, Speaker Polarity Test, Generator, Audio Scope, CLF Viewer, and Recorder, and the framework to add more powerful modules as you need them.

AudioUtil - Audio Analysis Tools - Apps on Google Play

    https://play.google.com/store/apps/details?id=org.sbaudio.audiotools&hl=en_US&gl=US
    AudioUtil - Audio Analysis Tools. Sound-Base Audio, LLC Tools. Everyone. 21. Add to Wishlist. $0.99 Buy. AudioUtil features tools for capturing and analyzing audio signals from your devices microphone in real-time. Screenshots of the display can easily be taken through the utility's context menu. Touch the graph to show a value readout.

java - Unsolved NoClassDefFoundError in Android - Stack ...

    https://stackoverflow.com/questions/14417106/unsolved-noclassdeffounderror-in-android
    It turns out the com.badlogic.gdx.utils package is located inside the gdx.jar file, so you have to include gdx.jar in addition to gdx-audio.jar to use that library extension. As a reference, here's what your libs directory (at a minimum) needs to then look like: In case you don't already have it, here is the link to that frameworks official site.

AUDIOTOOLS

    https://audiotools.in/
    Kontakt v6-5-1 VST-AAX WiN Feb 11, 2021. SonicLadder Riffstation v1-6-3 WIN-MAC Dic 9, 2020. Beat Machine Roland U110 VST WiN X64 Sep 7, 2021. Tone2 Rayblaster 2-5 EXE-VST WiN Ene 13, 2020. Toneboosters 1-1-3 VST-VST3-AU WIN-MAC x86 x64 Abr 7, 2018. DDMF IIEQ Pro 3-5-4 VST-AAX WiN May 19, 2020.

Acoustic Analysis Modules - Studio Six Digital

    https://www.studiosixdigital.com/audiotools-modules-2/acoustic-analysis-modules/
    Requires a two-channel audio interface for full use, such as iAudioInterface2, but also works with the internal iOS device mic for analysis using the built-in pink noise generator. Available as an in-app purchase in AudioTools for $79.99.

java - LIBGDX - Error creating music - Stack Overflow

    https://stackoverflow.com/questions/11836634/libgdx-error-creating-music
    And keep it in your data folder. Then declare a variable named music: Music music; After that in your create method: music = Gdx.audio.newMusic (Gdx.files.internal ("data/whoo.ogg")); Then use it anywhere in your game - in render, touchUp touchDown anywhere you want the music: music.play (); Share. Improve this answer.

Logic Pro X crashes on Audio Unit scan - Apple Community

    https://discussions.apple.com/thread/250446659
    Logic Pro X 10.4.5 on Mac OS X 10.14.5 (18F132) crashes every single time when I try to open it. It says "Scanning Audio Units (finalized 0 of 3)" hangs for a few seconds and then crashes. Does anybody have a solution to this? Is there a way to view a log file of what the problem Audio Unit caused the crash (if that was the case)?

Download gdx-audio-sources.jar : gdx « g « Jar File Download

    http://www.java2s.com/Code/Jar/g/Downloadgdxaudiosourcesjar.htm
    Download gdx-audio-sources.jar. gdx/gdx-audio-sources.jar.zip( 24 k) The download jar file contains the following class files or Java source files.

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