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libgdx/Audio.java at master · libgdx/libgdx · GitHub

    https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/Audio.java
    libgdx / gdx / src / com / badlogic / gdx / Audio.java / Jump to Code definitions Audio Interface newAudioDevice Method newAudioRecorder Method newSound Method newMusic Method

libgdx/Sound.java at master · libgdx/libgdx · GitHub

    https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/audio/Sound.java
    package com.badlogic.gdx.audio; import com.badlogic.gdx.Audio; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.utils.Disposable; /** * < p > * A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load * small audio files.

com.badlogic.gdx.Application java code examples | Tabnine

    https://www.tabnine.com/code/java/classes/com.badlogic.gdx.Application
    Best Java code snippets using com.badlogic.gdx.Application (Showing top 20 results out of 792) Add the Codota plugin to your IDE and get smart completions. private void myMethod () {. B u f f e r e d R e a d e r b =. File file; new BufferedReader (new FileReader (file))

LibGDX Video Tutorial: Audio Programming, Sound …

    https://gamefromscratch.com/libgdx-video-tutorial-audio-programming-sound-effects-music-and-audio-recording/
    sound = Gdx. audio. newSound (Gdx. files. internal ("glassBreakMono.wav")); // Play 2, one fast, one slow final long fastSound = sound. loop (1 f, 2.5 f, 0 f); final long slowSound = sound. loop (1 f, 0.5 f, 0 f); // Wait 5 seconds, then stop ALL Timer. schedule (new Timer. Task {@Override public void run {//sound.stop(); // Or stop just one sound. stop (fastSound);}}, 5);

android - Using gdx Library and FFT to Calculate …

    https://stackoverflow.com/questions/20131442/using-gdx-library-and-fft-to-calculate-frequency-java
    I am currently using the gdx library com.badlogic.gdx.audio.analysis.FFT and the method: private float[] fft(int N, int fs, float[] array) { float[] fft_cpx, tmpr, tmpi; float[] res = new ...

java - Can't load sound files LibGdx - Stack Overflow

    https://stackoverflow.com/questions/23388946/cant-load-sound-files-libgdx
    While to create a sound you need to pass fileHandle. public Sound newSound (FileHandle fileHandle); This is called from SoundLoader. @Override public void loadAsync (AssetManager manager, String fileName, FileHandle file, SoundParameter parameter) { sound = Gdx.audio.newSound (file); } And that soundLoader uses my CustomFileHandleResolver.

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