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PortAudio: Building Portaudio for Linux
http://www.portaudio.com/docs/v19-doxydocs/compile_linux.html
The OSS sound API is very old and not well supported. It is recommended that you use the ALSA sound API. The PortAudio configure script will look for the ALSA SDK. You can install the ALSA SDK on Ubuntu using: You might need to use yum, or some other package manager, instead of apt-get on your machine. If you do not install AL…
PortAudio: Building Portaudio for Windows with ASIO ...
http://files.portaudio.com/docs/v19-doxydocs/compile_windows_asio_msvc.html
These header files define the interfaces to the PortAudio API. Next, go to Project Settings > All Configurations > C/C++ > Preprocessor > Preprocessor Definitions and add PA_USE_ASIO=1 to any entries that might be there. eg: WIN32;_CONSOLE;_MBCS changes to WIN32;_CONSOLE,_MBCS;PA_USE_ASIO=1
c++ - How do I compile PortAudio on Windows in Visual ...
https://stackoverflow.com/questions/35264950/how-do-i-compile-portaudio-on-windows-in-visual-studio-community-2015
Visual studio 2010, PortAudio DLL compile and linking issues, C++. 43. How to compile C++ for Windows with clang in Visual Studio 2015. 120. Visual Studio 2015 doesn't have cl.exe. 1. Visual Studio Community 2015 MFC empty project doesn't compile. 0. Visual Studio 2015 Community - Immediate Window.
PortAudio: PortAudio on Windows, OS X or Linux via. CMake
http://files.portaudio.com/docs/v19-doxydocs/compile_cmake.html
The equivalent of the following on POSIX'y systems: build_path> {portaudio path}/configure --prefix=/install_location build_path> make build_path> make install. Would be: build_path> cmake {portaudio path} -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX=/install_location build_path> make build_path> make install. The "-G" option specifies the type of build metadata which will …
linux - Cross compiling portAudio for Intel Edison - Stack ...
https://stackoverflow.com/questions/38757594/cross-compiling-portaudio-for-intel-edison
Here are the steps I followed to cross compile portaudio for intel edison: Download the cross compiler edison-toolchain-20150120-linux64.tar.bz2 and the script toolchain-20140724-linux64.sh from this link. Extract the toolchain, run the script (you can put it in your home directory somewhere if you wish) and set up the cross-compile environment
PortAudio: Building Portaudio for Mac OS X
http://files.portaudio.com/docs/v19-doxydocs/compile_mac_coreaudio.html
PortAudio v19.7 currently only compiles and runs on OS X version 10.6 or later. Apple's Xcode and its related tools installed in the default location. There is no Xcode project for PortAudio. Mac 10.6 SDK. Look for "/Developer/SDKs/MacOSX10.6.sdk" folder on your …
PyAudio: Compilation Hints - MIT CSAIL
https://people.csail.mit.edu/hubert/pyaudio/compilation.html
Here are some hints for compiling PortAudio and PyAudio on various platforms: General UNIX Guide: (GNU/Linux, Mac OS X, Cygwin) Microsoft Windows (native) Generally speaking, you must first install the PortAudio v19 library before building PyAudio. General UNIX Guide. Get the latest PortAudio v19 from subversion, then build and install:
PortAudio Tutorial
https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
To compile PortAudio for Windows, you can choose between three options: DirectSound API. Windows MultiMedia Extensions API (aka WMME or WAVE). Steinberg's ASIO API. Some advantages of using DirectSound are that DirectSound may have lower latency than WMME, and supports effects processing plugins. But one disadvantage is that DirectSound is not installed …
PortAudio - ipv6.ncnu.org
http://ipv6.ncnu.org/Course/RTSP/portaudio.html
Choose "include" under your "portaudio" directory. Click the "pa01.cpp" file and press Ctrl-F7 to compile. This time it is compiled successfully. A file "PA01.OBJ" is generated under "source/repos/PA01/Debug". Try to "build" the project by clicking Ctrl-Shift-B. This will try to link "PA01.OBJ" with the PortAudio library.
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