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python - Pyaudio, portaudio and mac 10.7.5 - Stack Overflow

    https://stackoverflow.com/questions/14512741/pyaudio-portaudio-and-mac-10-7-5#:~:text=To%20work%20with%20MacPorts%2C%20it%20is%20cumbersome%20but,install%20--user%20pyaudio%20%23%20Should%20now%20compile%20fine.
    none

PortAudio: Building Portaudio for Mac OS X

    http://files.portaudio.com/docs/v19-doxydocs/compile_mac_coreaudio.html
    PortAudio v19.7 currently only compiles and runs on OS X version 10.6 or later. Apple's Xcode and its related tools installed in the default location. There is no Xcode project for PortAudio. Mac 10.6 SDK. Look for "/Developer/SDKs/MacOSX10.6.sdk" folder on your …

PortAudio Tutorial

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_mac.html
    Compiling for Macintosh. To compile a Macintosh application with the PortAudio library, add the following source files to your project: pa_mac:pa_mac.c pa_common:pa_lib.c pa_common:portaudio.h pa_common:pa_host.h. Also add the Apple SoundLib to your project. You may try compiling the "pa_tests:patest_saw.c" file first because it is the simplest.

PortAudio Tutorial

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_mac_osx.html
    To compile a Macintosh OS X CoreAudio application with the PortAudio library you will use the following source files: pa_mac_core/pa_mac_core.c pa_common/pa_lib.c pa_common/portaudio.h pa_common/pa_host.h pa_common/pa_convert.c pablio/ringbuffer.c pablio/ringbuffer.h Using Apple Project Builder Create a new ProjectBuilder project.

PyAudio: Compilation Hints - Massachusetts Institute of ...

    https://people.csail.mit.edu/hubert/pyaudio/compilation.html
    Here are some hints for compiling PortAudio and PyAudio on various platforms: General UNIX Guide: (GNU/Linux, Mac OS X, Cygwin) Microsoft Windows (native) Generally speaking, you must first install the PortAudio v19 library before building PyAudio. General UNIX Guide. Get the latest PortAudio v19 from subversion, then build and install:

Compiling on Mac OS · Issue #13 · ipatix/agbplay · GitHub

    https://github.com/ipatix/agbplay/issues/13
    Did someone manage to compile agbplay on Mac OS ? I installed the following dependancies with Homebrew : boost, portaudio, ncurses, and libsndfile. When I tried to compile, I …

How to install pyaudio on mac using Python 3 ... - Stack ...

    https://stackoverflow.com/questions/33851379/how-to-install-pyaudio-on-mac-using-python-3
    I'm assuming you are on a Mac. This is a simple issue to fix. First install Xcode. Then restart your computer. Afterwards run the commands in sequence, xcode-select --install brew remove portaudio brew install portaudio pip3 install pyaudio So …

c - Getting flite to output audio with PortAudio - Stack ...

    https://stackoverflow.com/questions/23820713/getting-flite-to-output-audio-with-portaudio
    It's basically just copying a buffer full of data from one place to another, and if the data doesn't fill the input buffer, zero-filling the remainder. If I were writing the code, I'd probably do something more along these general lines:

Can't compile even though portaudio is installed · Issue ...

    https://github.com/RustAudio/rust-portaudio/issues/130
    I'm using Mac OS. I have added portaudio as a dependency in a project and I have the following error, both when using version 0.6.3 from crates.io and and from the git master: Compiling portaud...

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