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Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...
https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
The first thing we do is call SDL_Init(). Every SDL program needs that, and there are a few settings you can use. Here we just use audio and video. In a game you might also want to initialize a joystick or game controller. Next we tell the program to run SQL_Quit() at exit. This shuts down the SDL system if the program exits abnormally.
How to Set Up SDL with Visual Studio (with Pictures) - …
https://www.wikihow.com/Set-Up-SDL-with-Visual-Studio
SmartDeviceLink - SDL Core Guides
https://www.smartdevicelink.com/zh-hans/guides/core/feature-documentation/audio-and-video-streaming/
Initial Configuration SDL Core Setup. Before continuing, follow the Install and Run Guide for SDL Core if you have not already done so. HMI Setup. The Generic HMI and SDL HMI both support streaming audio and some video formats in the browser using ffmpeg to transcode the video to VP8 WEBM or audio to WAV. Instructions to install the required dependencies can be found in …
SmartDeviceLink - SDL Core Guides
https://smartdevicelink.com/en/guides/core/getting-started/ini-configuration/
INI Configuration. The INI file, located at build/src/appMain/smartDeviceLink.ini after you compile and install SDL, is where runtime options can be configured for your instance of SDL Core. Descriptions for each of these configurations are found in the file itself. The INI file is structured as follows: [section1_name] ; property1 description property1_name = property1_value ; …
FCEUX SDL FAQ
https://fceux.com/web/fceux-sdl-faq.html
Try using different SDL audio drivers. You can set the SDL audio driver with the following command: export SDL_AUDIODRIVER=driver. where driver is: esd,oss,alsa,pulse,nas,arts. There have been a lot of sound related bug fixes for the SDL port in recent releases, so you may want to try the latest version of fceuX to see if you are still having issues.
GitHub - realnc/SDL_audiolib: An audio decoding ...
https://github.com/realnc/SDL_audiolib
Set the output sample rate to // 44.1kHz, the audio format to 16-bit signed, use 2 output channels // (stereo), and an 8kB output buffer. if (Aulib::init (44100, AUDIO_S16SYS, 2, 8192) != 0) { std::cerr << " Couldn't initialize audio: " << SDL_GetError << ' \n '; return EXIT_FAILURE; } // Create an audio stream that will play our Vorbis file using a Vorbis // decoder and a Speex …
Settings - User manual - LMMS
https://docs.lmms.io/user-manual/getting-started/setup
If you experience pops, crackles, or stuttering audio, an insufficient buffer size is likely the culprit (see 2.3.1.1). As of 1.3, Buffer size settings are listed under Audio Settings. ... SDL (Simple DirectMedia Layer): SDL only has one option, a text box where you can specify the device. If you leave this blank, a device will be selected ...
Configure - VideoLAN Wiki
https://wiki.videolan.org/Configure/
Beginner's guide. enter the command. % ./configure --help | less. and hit enter. Type a slash '/', type "disabled" (without quotes), hit enter. Pressing n goes to the next match, N goes to previous match, q returns to the command line. Use the up/down arrow keys to scroll.
A guide to improve N64 audio : RetroPie
https://www.reddit.com/r/RetroPie/comments/86snpv/a_guide_to_improve_n64_audio/
mupen64plus_audio = "1" to. mupen64plus_audio = "0" Mupen64 will now default to using the SDL audio plugin. This will allow save states to work properly and the volume is set to a much more reasonable level. One thing I noticed though with SDL audio is that the audio crackles.
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