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The Audio Unit - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
These include finding, opening, validating, connecting, and closing audio units. For these types of events, an audio unit built from the Core Audio SDK typically relies on code in its supplied superclasses. Operational events that invoke your custom code. These events, initiated by the host or by your audio unit’s view, include initialization, configuration, rendering, resetting, …
Introduction into iOS Core Audio. Before starting playing ...
https://blog.devgenius.io/introduction-into-ios-core-audio-1ec9ea15c47c
Core Audio is the digital audio infrastructure of iOS and OS X. It includes a set of software frameworks designed to handle the audio needs in your applications which is optimized for the computing resources available in a battery powered mobile platform. Core Audio uses the notion of proxy objects to
Download core audio ios tutorial – suihorsparqua30Melissa ...
https://suihorsparqua30.wordpress.com/2020/11/30/core-audio-ios-tutorial/
Core Audio provides software interfaces for implementing audio features in applications you create for iOS and OS X. Under the hood, it handles all aspects of audio on each of these platforms. In iOS, Core Audio capabilities include recording, playback, sound effects, positioning, format conversion, and file stream parsing, as well as.
ios - Core audio - audio unit - compressor / limiter ...
https://stackoverflow.com/questions/29667102/core-audio-audio-unit-compressor-limiter
I would like to implement a simple audio compressor / limiter in an iOS app. I am using core audio and audio units to do this and I've tried the Peak Limiter audio unit. What would you recommend for the best result? I want to use a compressor / limiter mostly on voice recordings, to compress peak values above a certain value.
core audio - How to use iOS AudioUnit render callback ...
https://stackoverflow.com/questions/8259944/how-to-use-ios-audiounit-render-callback-correctly
Using the RemoteIO Audio Unit might require having a separate data queue (fifo or circular buffer), outside the audio unit callback, which can pre-buffer up enough audio data from a file read, ahead of audio unit render callback, to meet worse case latencies. Then the render callback only needs to do a quick copy of the audio data, and then the ...
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