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SimplyCoreAudio Class Reference

    https://rnine.github.io/SimplyCoreAudio/Classes/SimplyCoreAudio.html
    This class provides convenient audio hardware-related functions (e.g. obtaining all devices managed by Core Audio) and allows audio hardware-related notifications to work.Additionally, you may create and remove aggregate devices using this class.

AudioDevice Class Reference

    https://rnine.github.io/SimplyCoreAudio/Classes/AudioDevice.html
    This class represents an audio device managed by Core Audio.. Devices may be physical or virtual. For a comprehensive list of supported types, please refer to TransportType.

TDLib: audio Class Reference - Telegram

    https://core.telegram.org/tdlib/docs/classtd_1_1td__api_1_1audio.html
    audio Class Reference final. Inherits Object. Description. Describes an audio file. Audio is usually in MP3 or M4A format. ... Public Fields: int32 duration_ Duration of the audio, in seconds; as defined by the sender. ...

Core Audio Interfaces - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-interfaces
    This programming reference for the Core Audio SDK includes the following interfaces: MMDevice API. The Windows Multimedia Device (MMDevice) API enables audio clients to discover audio endpoint devices, determine their capabilities, and create driver instances for those devices.Header file Mmdeviceapi.h defines the interfaces in the MMDevice …

Core Audio - Apple Developer

    https://developer.apple.com/documentation/coreaudio
    Build a virtual audio device by creating a custom driver plug-in. Building an Audio Server Plug-in and Driver Extension Create a plug-in and driver extension to support an audio device in macOS.

RtAudio Class Reference - Massachusetts Institute of ...

    http://web.mit.edu/carrien/Public/speechlab/marc_code/ADAPT_VC/rtaudio/doc/html/classRtAudio.html
    Realtime audio i/o C++ classes. RtAudio provides a common API (Application Programming Interface) for realtime audio input/output across Linux (native ALSA, Jack, and OSS), SGI, Macintosh OS X (CoreAudio), and Windows (DirectSound and ASIO) operating systems.

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