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Core Audio Essentials - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html#:~:text=Table%202-1%20iOS%20audio%20file%20formats%20%20,%20%20.aac%20%204%20more%20rows%20
What Is Core Audio? - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
A Little About Digital Audio and Linear PCM. Most Core Audio services use …
Core Audio - Apple Developer
https://developer.apple.com/documentation/coreaudio
Core Audio | Apple Developer Documentation Framework Core Audio Use the Core Audio framework to interact with device’s audio hardware. Availability iOS 2.0+ iPadOS 2.0+ macOS 10.0+ Mac Catalyst 13.0+ tvOS 9.0+ watchOS 3.0+
Introduction into iOS Core Audio. Before starting playing ...
https://blog.devgenius.io/introduction-into-ios-core-audio-1ec9ea15c47c
What’s Core Audio? Low Level Service Layer:. The I/O Kit which interacts with drivers. The audio hardware abstraction layer ( audio HAL)... Mid Level Service Layer:. Audio Converter Services lets applications work with audio data format converters. Audio File... High Level Service Layer:. Audio ...
[COREAUDIO] On iOS, audio doesn't come back after ...
https://github.com/mackron/miniaudio/issues/400
On iOS 15.2, iPhone 11, using miniaudio-0.11.2 through 0.11.4. We've tried to update to latest miniaudio version to benefit from the integrated audio interrupt handling features but it doesn't work as expected. The interruption_began is detected when audio goes off, but after interruption_ended, the audio doesn't come back :/
10. Core Audio on iOS - Learning Core Audio: A Hands-On ...
https://www.oreilly.com/library/view/learning-core-audio/9780321636973/ch10.html
Core Audio on iOS. Although it started on Mac OS X, Core Audio is at least as important—and maybe more so—on iOS, where its low latency and extreme efficiency are a phenomenally good fit for the limited environment that exists on mobile devices such as the iPhone, iPod touch, and iPad. It was the first media API available when Apple opened the iPhone’s SDK, and for a lot of …
Vivox: How to: Observe the iOS volume level to ...
https://support.unity.com/hc/en-us/articles/4418783207444-Vivox-How-to-Observe-the-iOS-volume-level-to-programmatically-mute-game-audio
Core To implement a volume workaround in Core, refer to the following steps, which detail how to create an observer for the volume level in the native iOS code that will callback to a native method. In that callback, you can toggle the audio playback in your application. Add the CoreVolumeObserver.m file
Core Audio iOS: Retrieving the past & future timestamps ...
https://stackoverflow.com/questions/19780586/core-audio-ios-retrieving-the-past-future-timestamps-for-captured-to-be-ren
I have a very simple iOS Core Audio application with the following structure: Remote I/O Unit Input Bus --> Render Callback --> Remote I/O Unit Output Bus The render callback function, invoked by the Remote I/O output bus, pulls samples from the input hardware by calling AudioUnitRender () on the Remote I/O input bus.
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