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What Is Core Audio? - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
You find Core Audio application-level services in the Audio Toolbox and Audio Unit frameworks. Use Audio Queue Services to record, play back, pause, loop, and synchronize audio. Use Audio File, Converter, and Codec Services to read and write from disk and to perform audio data format transformations.
An Overview of Core Audio | The Core Audio Frameworks ...
https://www.informit.com/articles/article.aspx?p=1856390
The Core Audio Frameworks. Core Audio is a collection of frameworks for working with digital audio. Broadly speaking, you can split these frameworks into two groups: audio engines, which process streams of audio, and helper APIs, which facilitate getting audio data into or out of these engines or working with them in other ways.
About the Windows Core Audio APIs - Win32 apps | …
https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
An application that uses a legacy audio API to play or record audio might require additional capabilities that are not supported by the legacy audio API, but that are supported by the Core Audio APIs. In many cases, the application can access these capabilities directly through the Core Audio APIs, which can be used in conjunction with the legacy audio API. The Core …
c - Starting with the Core Audio framework - Stack Overflow
https://stackoverflow.com/questions/3215481/starting-with-the-core-audio-framework
Here is a very simple example code I created based on sample code on the learning core audio book. The Matt Gallagher audio streaming tutorial is a definite must.. in addition to providing an excellent example of streaming audio live.. its also provides a simple example of multi-threading.. which brings me to the next VERY IMPORTANT point.
Building .NET Core audio application - part 1 - Scientific ...
https://scientificprogrammer.net/2019/08/18/building-net-core-audio-application-part-1/
To play audio on Windows, we will need to use winmm.dll, a native library from the OS, which forms the core part of Windows Multimedia API. The only part of this DLL that we are interested in is the method that can sends audio-specific commands to the API. And, in order to use it, we need to link to the DLL from our code.
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