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SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Most Core Audio services use and manipulate audio in linear pulse-code-modulated (linear PCM) format, the most common uncompressed digital audio data format. Digital audio recording creates PCM data by measuring an analog (real world) audio signal’s magnitude at regular intervals (the sampling rate ) and converting each sample to a numerical ...

A Quick Tour of the Core Audio SDK

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AQuickTouroftheCoreAudioSDK/AQuickTouroftheCoreAudioSDK.html
    This folder contains several Core Audio Xcode projects that build tools, audio units, and audio unit host applications. As with the projects in the AudioUnits folder, you can make use of these projects during audio unit development in a variety of ways: Directly using the the tools, audio units, and host applications built by these projects. Studying the source code to gain insight …

audio/win/core_audio_util_win.cc - chromium/src/media ...

    https://chromium.googlesource.com/chromium/src/media/+/refs/heads/main/audio/win/core_audio_util_win.cc
    GetExtensible()->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT. // method returns the HRESULT minus 0x80040200; otherwise, it returns zero. // Start with the WAVEFORMATEX part. // Append the WAVEFORMATEXTENSIBLE part (which we know exists). // Each unit of reference time is 100 nanoseconds <=> 0.1 microsecond.

Audio | Android Open Source Project

    https://source.android.com/devices/audio/
    The JNI code associated with android.media calls lower level native code to access audio hardware. JNI is located in frameworks/base/core/jni/ and frameworks/base/media/jni. Native framework The native framework provides a native equivalent to the android.media package, calling Binder IPC proxies to access the audio-specific services …

core audio drivers for windows 10 free download - …

    https://sourceforge.net/directory/?q=core%20audio%20drivers%20for%20windows%2010
    KuStudio is an open source OSC timeline sequencer, recorder and player, aimed to create timeline on an audiotrack. It can be used as core timeline module in interactive audiovisual and dance/vocal performances. For installation instructions see KuStudio-Guide.pdf, included in KuStudio archives.

Free Audio / Sound Libraries and Source Code

    https://www.thefreecountry.com/sourcecode/audio.shtml
    Free Audio, Sound, Music and Digitized Voice Libraries and Source Code Included on this page are source code and libraries that will enable you to program sound cards (eg, Creative Lab's SoundBlaster, etc), manipulate audio, music files (eg MP3, WAV, etc), digitized voice, and so on, using C, C++, Pascal and possibly other languages.

Windows audio session (WASAPI) sample - Code …

    https://docs.microsoft.com/en-us/samples/microsoft/windows-universal-samples/windowsaudiosession/
    Capture of PCM audio using the Windows Audio Session APIs. Low latency audio playback and capture. For more information on adding audio to your app, see Quickstart: adding audio to an app. Playing audio in the background is supported by the Windows Audio Session API only in communication scenarios as demonstrated by the VoIP sample.

NAudio and .NET Standard - Sound Code

    https://markheath.net/post/naudio-netstandard
    I started creating NAudio back in 2002, using v1.0 of the .NET Framework and developing on the open source SharpDevelop IDE.. Of course, a huge amount has changed in the .NET world since then. However, since NAudio was heavily used in commercial applications running on Windows XP, I was always reluctant to depend on newer .NET features that would cause us to have to …

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