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objective c - Core Data and 10 000 audio files - Stack ...
https://stackoverflow.com/questions/9784795/core-data-and-10-000-audio-files
I have an entity "Word", and the are two properties in it - inputSound and outputSound,both of them are little,about 10KB audio files, but there would be 4000 instances od this entity in my SQL dat...
ios - How do I save and fetch audio data to/from …
https://stackoverflow.com/questions/41125794/how-do-i-save-and-fetch-audio-data-to-from-coredata-with-objective-c
4 As @shallowThought says in his comment, you should generally not store big binary data objects in Core Data. Save the sound files to your app's documents directory or one of the other sandbox directories, and then store a URL or path to the file in Core Data. Share Improve this answer answered Dec 13 '16 at 16:33 Duncan C 120k 21 158 250
What Is Core Audio? - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
Core Audio data structures, declared in the CoreAudioTypes.h header file, can describe linear PCM at any sample rate and bit depth. Audio Data Formats goes into more detail on this topic. In OS X, Core Audio expects audio data to be in native-endian, 32-bit floating-point, linear PCM format.
Supported Audio File and Data Formats in OS X
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/SupportedAudioFormatsMacOSX/SupportedAudioFormatsMacOSX.html
About the Windows Core Audio APIs - Win32 apps | …
https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
An application that uses a legacy audio API to play or record audio might require additional capabilities that are not supported by the legacy audio API, but that are supported by the Core Audio APIs. In many cases, the application can access these capabilities directly through the Core Audio APIs, which can be used in conjunction with the legacy audio API. The Core …
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