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core audio - iOS 5/6: low volume after first usage of ...
https://stackoverflow.com/questions/12688883/ios-5-6-low-volume-after-first-usage-of-coreaudio
And for a subsequent call, I cannot activate kAudioUnitSubType_VoiceProcessingIO anymore. It works to create an AudioUnit with kAudioUnitSubType_RemoteIO instead, but also the call's volume is very low (both receiver and speaker). This first occured on iOS 5. With the iPhone 5 on iOS 6, it is even worse (even lower …
Core Audio - Apple Developer
https://developer.apple.com/documentation/coreaudio
Use the Core Audio framework to interact with device’s audio hardware. Availability. iOS 2.0+ iPadOS 2.0+ macOS 10.0+ Mac Catalyst 13.0+ tvOS 9.0+ watchOS 3.0+ Topics. Drivers. Creating an Audio Server Driver Plug-in. Build a virtual audio device by creating a custom driver plug-in.
What Is Core Audio? - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
Core Audio in iOS is optimized for the computing resources available in a battery-powered mobile platform. There is no API for services that must be managed very tightly by the operating system—specifically, the HAL and the I/O Kit. However, there are additional services in iOS not present in OS X.
Introduction into iOS Core Audio. Before starting playing ...
https://blog.devgenius.io/introduction-into-ios-core-audio-1ec9ea15c47c
CoreAudio.framework supplies data types used across Core Audio as well as interfaces for the low-level services. OpenAL.framework provides the interfaces to work with OpenAL and it’s more for games suited development. CoreAudioKit.framework provides a small API for creating user interfaces for audio units (not available in iOS).
iOS : Core Audio (iOS 5.1) Reverb2 properties do not exist ...
https://www.youtube.com/watch?v=KV19OysOVIM
iOS : Core Audio (iOS 5.1) Reverb2 properties do not exist, error code -10877 [ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] iOS : Co...
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