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Volume Controls - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/coreaudio/volume-controls
It displays volume controls for the audio-rendering endpoint devices in the system. (Currently, it does not display the volume controls for audio-capture endpoint devices.) To view the volume controls for a particular device, click Device in the menu bar and select a device name from the list of available devices.
Core Audio APIs - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/api/_coreaudio/
The SetMasterVolumeLevelScalar method sets the master volume level of the audio stream that enters or leaves the audio endpoint device. The volume level is expressed as a normalized, audio-tapered value in the range from 0.0 to 1.0. The SetMute method sets the mute status of the offloaded audio stream.
Audio-Tapered Volume Controls - Win32 apps | Microsoft …
https://docs.microsoft.com/en-us/windows/win32/coreaudio/audio-tapered-volume-controls
The IAudioEndpointVolume interface manages volume controls that are audio tapered. These controls are well suited to Windows applications that display volume sliders. For a volume slider that is tied to an audio-tapered volume control, each change in the position of the slider produces a change in perceived loudness that is proportional to the distance traveled by …
About the Windows Core Audio APIs - Win32 apps | …
https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
This documentation describes the Core Audio APIs. These APIs serve as the foundation for the following higher-level APIs: Windows multimedia waveXxx and mixerXxx functions. These higher-level APIs use the Core Audio APIs to share access to audio devices. Media Foundation is new with Windows Vista, whereas DirectSound, DirectMusic, and the ...
Endpoint Volume Controls - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/coreaudio/endpoint-volume-controls
In this article. The ISimpleAudioVolume, IChannelAudioVolume, and IAudioStreamVolume interfaces enable clients to control the volume levels of audio sessions, which are collections of shared-mode audio streams.These interfaces do not work with exclusive-mode audio streams. Applications that manage exclusive-mode streams can control the …
macos - coreaudio: how to get/set the system alert …
https://stackoverflow.com/questions/12281486/coreaudio-how-to-get-set-the-system-alert-volume-as-opposed-to-device-volume
To clarify from my limited understand, this is the volume setting users can adjust in System Preferences under 'Play sound effects through'. Searching the coreaudio-api lists, I've managed to glean that this volume setting is not a device property but some kind of derived value, but I'm stumped as to where to from here.
Core Audio Essentials - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
Core Audio in iOS supports most of these services, as shown in Figure 1-2. The highest layer in Core Audio includes streamlined interfaces that combine features from lower layers. Audio Queue Services lets you record, play, pause, loop, and synchronize audio. It employs codecs as necessary to deal with compressed audio formats.
What Is Core Audio? - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
Core Audio is the digital audio infrastructure of iOS and OS X. It includes a set of software frameworks designed to handle the audio needs in your applications. Read this chapter to learn what you can do with Core Audio. Core Audio in iOS and OS X. Core Audio is tightly integrated into iOS and OS X for high performance and low latency.
[Help] How do I utilize the CoreAudio API to change my ...
https://www.reddit.com/r/AskProgramming/comments/a88ntk/help_how_do_i_utilize_the_coreaudio_api_to_change/
using AudioSwitcher.AudioApi.CoreAudio; // ... CoreAudioDevice device = await new CoreAudioSwitcher().GetPlaybackDevicesAsync().FirstOrDefault(it => it.FullName == "full name of device"); await device.SetVolume(device.Volume + 1); Instead of the FullName you could also use the device's ID to select it. Makes probably more sense to select the device for each …
How to Fix Sound Not Working on a Mac - Make Tech Easier
https://www.maketecheasier.com/fix-sound-not-working-mac/
Resetting the low-level Mac audio API, Core Audio often resolves these problems. 1. Click the Spotlight search icon and search for “Terminal.” 2. Launch Terminal and type: sudo killall coreaudiod in the input window and press Enter. Type in your password if asked. 3. Once you reset the API, test your sound to make sure it’s working properly.
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