We have collected the most relevant information on Coreaudio.H. Open the URLs, which are collected below, and you will find all the info you are interested in.
Core Audio Frameworks - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
CoreAudio.framework The Core Audio framework contains data types common to all Core Audio services, as well as lower-level APIs used to interact with hardware. In OS X, this framework contains the interfaces for Hardware Abstraction Layer (HAL) Services. This framework includes this header file:
iphone - Core audio.h not found in my project? - Stack ...
https://stackoverflow.com/questions/15653470/core-audio-h-not-found-in-my-project
Actually in iOS only CoreAudioTypes.h header is available under CoreAudio.framwork In OSx addition to this ,you can have AudioDriverPlugin.h, AudioHardware.h, AudioHardwarePlugin.h, CoreAudio.h and HostTime.h as a extra header file . I am not sure what is you requirement . But have look at this link. Share Improve this answer
Could not find CoreAudio.h for iPhone - Stack Overflow
https://stackoverflow.com/questions/917797/could-not-find-coreaudio-h-for-iphone
The error is pretty specific, there is no such file as CoreAudio.h for iPhone apps, and that's why the compiler can't find it. You can't make Xcode find it because it's not there. Therefore, commenting out the line removes the problem.
What Is Core Audio? - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
Core Audio data structures, declared in the CoreAudioTypes.h header file, can describe linear PCM at any sample rate and bit depth. Audio Data Formats goes into more detail on this topic. In OS X, Core Audio expects audio data to be in native-endian, 32-bit floating-point, linear PCM format.
MacOSX-SDKs/CoreAudioTypes.h at master · …
https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10.8.sdk/System/Library/Frameworks/CoreAudio.framework/Versions/A/Headers/CoreAudioTypes.h
audio, the per frame fields identify one channel. In interleaved audio, the per. frame fields identify the set of n channels. In uncompressed audio, a Packet is. one frame, (mFramesPerPacket == 1). In compressed audio, a Packet is an. indivisible chunk of compressed data, for example an AAC packet will contain. 1024 sample frames.
Core Audio APIs - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/api/_coreaudio/
The SetMasterVolumeLevelScalar method sets the master volume level of the audio stream that enters or leaves the audio endpoint device. The volume level is expressed as a normalized, audio-tapered value in the range from 0.0 to 1.0. SetMute. The SetMute method sets the mute status of the offloaded audio stream.
Now you know Coreaudio.H
Now that you know Coreaudio.H, we suggest that you familiarize yourself with information on similar questions.