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Unity - Manual: Audio Source
https://docs.unity3d.com/Manual/class-AudioSource.html#:~:text=To%20create%20a%20new%20Audio%20Source%3A%20Import%20your,With%20the%20new%20GameObject%20selected%2C%20select%20Component-%3EAudio-%3EAudio%20Source.
Unity - Manual: Audio Listener
https://docs.unity3d.com/Manual/class-AudioListener.html
Manual: Audio Listener - Unity
https://docs.unity3d.com/560/Documentation/Manual/class-AudioListener.html
Each scene can only have one Audio Listener. You access the project-wide audio settings using the Audio Manager, found in the Edit->Project Settings->Audio menu. View the Audio Clip Component page for more information about Mono vs Stereo sounds. Audio Clip Audio Source
Audio - Audio Listener - Unity Forum
https://forum.unity.com/threads/audio-listener.846247/
I'm using unity to create data set for my graduation project, I'm basically simulating a cocktail party. I want the audio listener to output audio as a wav file. I tried using getOutputData and getSpectrumData, but to no success, is there a function that saves the audio listener's output or a way that I can implement? Thanks in advance
Official - Audio listener - Unity Forum
https://forum.unity.com/threads/audio-listener.1049138/
AudioListener. component on the camera, as is usual in many Unity games. This is totally fine for a 1st person game, but for our 3rd person perspective, where do you think the audio listener should be? If we choose to go with a solution that requires some code, we'll use this thread as a basecamp for that task.
Unity - Scripting API: Events.UnityEvent.AddListener
https://docs.unity3d.com/ScriptReference/Events.UnityEvent.AddListener.html
Description. Add a non persistent listener to the UnityEvent. Use this to add a runtime callback. Adding multiple identical listeners results in only a single call being made. //Attach this script to a GameObject //This script creates a UnityEvent that calls a method when a key is pressed //Note that 'q' exits this application. using UnityEngine; using UnityEngine.Events;
Using an Audio Listener on an Audio Source - Unity Answers
https://answers.unity.com/questions/889351/using-an-audio-listener-on-an-audio-source.html
If you want the TV to act as a 3d positioned audio source itself, I would first look at "cheating" by creating a piece of rendered audio rather than simulating it entirely. If this doesn't cut it, you could perhaps create your own "virtual" audio listener.
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