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Slicing Audio - Steinberg Documentation

    https://steinberg.help/cubase_pro/v11/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_slices_slicing_audio_t.html#:~:text=In%20the%20Hitpoints%20section%20in%20the%20Sample%20Editor,the%20hitpoints%20are%20sliced%20and%20become%20separate%20events.
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Slicing Audio - Steinberg Documentation

    https://steinberg.help/cubase_pro/v11/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_slices_slicing_audio_t.html
    Procedure Perform one of the following actions: In the Hitpoints section in the Sample Editor Inspector, click Create Slices. Select Audio > Hitpoints > Create Audio Slices from Hitpoints. Result The areas between the hitpoints are sliced and become separate events. The original audio event is replaced by an audio part containing the slices.

Slicing Audio

    https://steinberg.help/cubase_pro/v10/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_slices_slicing_audio_t.html
    Select Audio > Hitpoints > Create Audio Slices from Hitpoints. Result. The areas between the hitpoints are sliced and become separate events. The original audio event is replaced by an audio part containing the slices. On playback, the audio plays back seamlessly at the project tempo.

Audio Slicing - Sound on Sound

    https://www.soundonsound.com/techniques/audio-slicing
    Based upon the hitpoint positions, audio events can be automatically divided up into audio slices using the Slice and Close button in the Hitpoints section of the Sample editor Inspector. Alternatively, 'Create audio slices from hitpoints' in the Hitpoints submenu of the Audio menu produces the same effect.

Audio Warp - Sound on Sound

    https://www.soundonsound.com/techniques/audio-warp
    With the audio event selected, the 'Audio / Hitpoints / Create Slices From Hitpoints' menu option will create the slices and tempo-match the loop to the project. The original audio event is replaced in the Project window by a new audio part (an audio part contains a series of linked audio events) in which the slices are held as individual audio events.

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