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AudioContext.createBufferSource()

    http://man.hubwiz.com/docset/JavaScript.docset/Contents/Resources/Documents/developer.mozilla.org/en-US/docs/Web/API/AudioContext/createBufferSource.html#:~:text=The%20createBufferSource%28%29%20method%20of%20the%20AudioContext%20Interface%20is,AudioContext.decodeAudioData%20when%20it%20successfully%20decodes%20an%20audio%20track.
    none

BaseAudioContext.createBuffer() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/createBuffer
    var audioCtx = new AudioContext (); var buffer = audioCtx. createBuffer (1, 22050, 22050); If you use this call, you will get a mono buffer (one channel), that, when played back on an AudioContext running at 44100Hz, will be automatically *resampled* to 44100Hz (and therefore yield 44100 frames), and last for 1.0 second: 44100 frames / 44100Hz = 1 second.

BaseAudioContext.createBufferSource() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/createBufferSource
    The createBufferSource() method of the BaseAudioContext Interface is used to create a new AudioBufferSourceNode, which can be used to play audio data contained within an AudioBuffer object. AudioBuffers are created using BaseAudioContext.createBuffer or returned by BaseAudioContext.decodeAudioData when it successfully decodes an audio track.

javascript - Safari webkitAudioContext.createBuffer API ...

    https://stackoverflow.com/questions/54620363/safari-webkitaudiocontext-createbuffer-api-raises-notsupportederror-exception
    Run these 2 lines of code in Safari's JavaScript console will reproduce the issue: var audioCtx = new (window.AudioContext || window.webkitAudioContext) (); var myAudioBuffer = audioCtx.createBuffer (1, 48000, 16000); > NotSupportedError: The operation is not supported.

javascript - HTML 5: AudioContext AudioBuffer - Stack …

    https://stackoverflow.com/questions/38282611/html-5-audiocontext-audiobuffer
    The main point you're missing is that you'll get an output buffer passed into createScriptProcessor so all the createBuffer stuff you do is unnecessary. Apart from that you're on the right track. This would be a working solution. Try it out on JSFiddle!

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