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PortAudio - an Open-Source Cross-Platform Audio API
PortAudio - an Open-Source Cross-Platform Audio API PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA).
c++ - Cross platform sound API for games? - Stack Overflow
https://stackoverflow.com/questions/3636715/cross-platform-sound-api-for-games
It is a portable cross-platform audio API. Share. Follow edited Jul 6 '12 at 17:54. Peter Mortensen. 29.4k 21 21 gold badges 97 97 silver badges 124 124 bronze badges. answered Sep 3 '10 at 14:30. Baget Baget. 3,223 1 1 gold badge 24 24 silver badges 44 44 bronze badges. 1.
OpenAL: Cross Platform 3D Audio
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.
PortAudio an Open Source Cross Platform Audio API
https://quod.lib.umich.edu/cgi/p/pod/dod-idx/portaudio-an-open-source-cross-platform-audio-api.pdf?c=icmc;idno=bbp2372.2001.036;format=pdf
Audio devices represent audio input and/or output ports on the host platform. The PortAudio API provides functions for enumerating available devices and querying them for properties such as available sampling rates, number of sup-ported channels and supported sample formats. Audio streams manage active audio input and output
PortAudio - an Open-Source Cross-Platform Audio API
http://files.portaudio.com/download.html
PortAudio - an Open-Source Cross-Platform Audio API Download PortAudio You can download PortAudio source code in a single archive file below. It contains the complete code for all supported platforms, eg. Windows, Linux, Mac OS X, etc. Stable Releases Release Notes April 6, 2021 - tag v19.7.0 This is the new v19.7.0 stable release.
What's the best cross-platform audio lib these days? Is ...
https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
Hey guys, what do you recommend for cross-platform audio these days? (ideally with support for 3d audio, stereo panning, some way of doing effects etc) After a library with a simple C api. It doesn't necessarily need to offer format loading. I can use other libs for that. Is OpenAL still a relevant choice, or has it been usurped?
GitHub - andrewrk/libsoundio: C library for cross-platform ...
https://github.com/andrewrk/libsoundio
C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.
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