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PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio - an Open-Source Cross-Platform Audio API. PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

c++ - Cross platform sound API for games? - Stack Overflow

    https://stackoverflow.com/questions/3636715/cross-platform-sound-api-for-games
    If you are looking for a professional cross-platform sound design API and authoring application, take a look at Audiokinetic Wwise. It can do much more than just play sounds. It has effects, complex sound logic system, …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

PortAudio an Open Source Cross Platform Audio API

    https://quod.lib.umich.edu/cgi/p/pod/dod-idx/portaudio-an-open-source-cross-platform-audio-api.pdf?c=icmc;idno=bbp2372.2001.036;format=pdf
    Audio devices represent audio input and/or output ports on the host platform. The PortAudio API provides functions for enumerating available devices and querying them for properties such as available sampling rates, number of sup-ported channels and supported sample formats. Audio streams manage active audio input and output

assets - Cross-Platform Audio API Suggestions - Game ...

    https://gamedev.stackexchange.com/questions/3753/cross-platform-audio-api-suggestions
    I really like OpenAL as a cross-platform audio library. The API is a bit low level but you can easily wrap it into a nicer engine friendly interface. It's truly cross platform with first class support for: iPhone, Android, MacOSX, Windows, and Linux. Take a look at Djinn Engine sound code. Two files, maybe 300 lines between them (counting comments etc) and you'vd got a workable sound …

c# - Cross-platform audio library for .NET - Stack Overflow

    https://stackoverflow.com/questions/15714162/cross-platform-audio-library-for-net
    ManagedBass is new .NET Cross-Platform wrapper for un4seen Bass library with MIT license. It's not only wrapper - it has also objective API. Take a look at this blog post. using ManagedBass; class Program { static void Main () { Bass.Init (); // Initialize with default options. int handle = Bass.CreateStream ("YOUR_FILE.mp3"); Bass.ChannelPlay (handle); // Begin Playback.

What's the best cross-platform audio lib these days? Is ...

    https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
    Hey guys, what do you recommend for cross-platform audio these days? (ideally with support for 3d audio, stereo panning, some way of doing effects etc) After a library with a simple C api. It doesn't necessarily need to offer format loading. I can use other libs for that. Is OpenAL still a relevant choice, or has it been usurped?

GitHub - atsushieno/libsoundio-sharp: cross platform …

    https://github.com/atsushieno/libsoundio-sharp
    cross-platform among various desktop platforms (Windows/Mac/Linux). modern features (device detection, channel layouts) C-based easy bindable API.NET platforms lack cross-platform audio I/O solution and therefore C# is still not applied in this area. libsoundio-sharp is created to change it. libsoundio-sharp makes use of nclang PInvokeGenerator. It is on top of …

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