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GitHub - orryverducci/AudioCore: Cross platform audio ...

    https://github.com/orryverducci/AudioCore
    11 rows

Audio Library C++ for a multicross platform use (iphone ...

    https://stackoverflow.com/questions/6370305/audio-library-c-for-a-multicross-platform-use-iphone-android
    Audio Library C++ for a multicross platform use (iphone, android...) Bookmark this question. Show activity on this post. i'm trying to make a C++ engine that will read a mp3 file, and make some image zoom/translation depending on the time of the reading sound file. I think I could use OpenGL ES to render what I want, and calling some OpenGL ES ...

YSE - cross-platform sound engine - Attr-X

    http://attr-x.net/yse/
    YSE An advanced, cross-platform, 3D audio engine for audio art professionals and game developers. About YSE YSE is a C++ audio library. It runs on Windows, Linux, MacOS, Android and iOS. Our aim is to make YSE as easy to use as possible. Our tutorials and demo code will get you up to speed in a matter of hours.

GitHub - RustAudio/cpal: Cross-platform audio I/O library ...

    https://github.com/RustAudio/cpal
    CPAL - Cross-Platform Audio Library. Low-level library for audio input and output in pure Rust. This library currently supports the following: Enumerate supported audio hosts. Enumerate all available audio devices. Get the current default input and output devices. Enumerate known supported input and output stream formats for a device.

android - OpenAL for CrossPlatform Development - Stack ...

    https://stackoverflow.com/questions/10822694/openal-for-crossplatform-development
    I am looking for a cross platform audio library to support IOS (iPhones, Ipads), Android, Windows and Linux. Does OpenAL fill this need? What is OpenAL's license? Although we intend to release some of our source code we have no interest in being forced to because of a license conflict.

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