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Hitpoints - Steinberg Documentation
https://steinberg.help/cubase_pro/v11/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_c.html#:~:text=Hitpoints%20mark%20musically%20relevant%20positions%20in%20audio%20files.,Editor%20window%20and%20in%20the%20lower%20zone%20editor.
Hitpoints - Steinberg Documentation
https://steinberg.help/cubase_pro/v11/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_c.html
Hitpoints. Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio. Note. All hitpoint operations can be performed in the Sample Editor window and in the lower zone editor. When you add an audio file to your project by recording or by importing, …
Editing Hitpoints Manually
https://steinberg.help/cubase_pro_artist/v9/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_editing_manually_t.html
Procedure. In the Hitpoints section, activate the Edit Hitpoints tool. Move the mouse on the waveform display and click between two hitpoints. The mouse pointer changes to a speaker icon and the tooltip Play back Slice is shown. The slice is played back from the beginning to the end.
Calculating Hitpoints
https://steinberg.help/cubase_elements/v11/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_calculating_t.html
Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio. Calculating Hitpoints. When you add an audio file to your project by recording or by importing, Cubase automatically detects hitpoints.
Hitpoints - steinberg.help
https://steinberg.help/cubase_pro/v10/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_c.html
Hitpoints. Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio. Note. All hitpoint operations can be performed in the Sample Editor window and in the lower zone editor. When you add an audio file to your project by recording or by importing, …
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