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PulseAudio and SDL1.2 vs. SDL2.0 -> SDL_AUDIODRIVER ...
https://github.com/ValveSoftware/steam-for-linux/issues/1849
Due to the fact that currently pulseaudio is auto-probed by default as the first choice whenever SDL_AUDIODRIVER is not provided, there is not much issue because all users who use pulseaudio just have to "unset SDL_AUDIODRIVER" variable and SDL (1.2/2.0) games will automatically detect/use pulseaudio.
Debian -- Details of package pulseaudio in buster
https://packages.debian.org/buster/pulseaudio
PulseAudio sound server PulseAudio, previously known as Polypaudio, is a sound server for POSIX and WIN32 systems. It is a drop in replacement for the ESD sound server with much better latency, mixing/re-sampling quality and overall architecture. …
Debian -- Details of package projectm-pulseaudio in bookworm
https://packages.debian.org/testing/sound/projectm-pulseaudio
projectM PulseAudio module. projectM is an iterative music visualization library which uses OpenGL for hardware acceleration. It is compatible with Milkdrop presets. This package contains an application to visualize PulseAudio streams. Vendor neutral GL dispatch library -- legacy GL support.
Debian -- Details of package projectm-pulseaudio in sid
https://packages.debian.org/sid/sound/projectm-pulseaudio
projectM PulseAudio module. projectM is an iterative music visualization library which uses OpenGL for hardware acceleration. It is compatible with Milkdrop presets. This package contains an application to visualize PulseAudio streams.
Debian -- Details of package libsdl2-2.0-0 in stretch
https://packages.debian.org/stretch/libsdl2-2.0-0
SDL is a library that allows programs portable low level access to a video framebuffer, audio output, mouse, and keyboard. This version of SDL is compiled with X11 and Wayland graphics drivers and OSS, ALSA, sndio and PulseAudio sound drivers. depends recommends suggests enhances dep: libasound2 (>= 1.0.16) shared library for ALSA applications
linux - Does SDL require any sound server like PulseAudio ...
https://unix.stackexchange.com/questions/59577/does-sdl-require-any-sound-server-like-pulseaudio-to-play-audio
1 SDL doesn't need PulseAudio per se; however, it can use PA if it's available. It seems that SDL could run without X if a framebuffer is available.
pulseaudio - How can I make a program (using SDL) built …
https://askubuntu.com/questions/2980/how-can-i-make-a-program-using-sdl-built-on-ubuntu-work-on-other-systems
About the SDL pulseaudio you can simply install libsdl1.2debian-alsa, it will remove the pa-sdl version and link against ALSA libs. Still you are likely to get other binary/library related compatibilities like dv3500ea mentioned. A common approach to avoid system related dependency issues is by using static linking.
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