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AudioFrame Class (Windows.Media) - Windows UWP ...

    https://docs.microsoft.com/en-us/uwp/api/Windows.Media.AudioFrame
    Gets a value indicating whether the audio frame is read-only. RelativeTime: Gets or sets the relative time of the frame within the audio stream. SystemRelativeTime: Gets or sets a timestamp that is relative to the system and is correlatable across …

Audio Frame - an overview | ScienceDirect Topics

    https://www.sciencedirect.com/topics/engineering/audio-frame
    Dolby E is a digital audio compression technology designed for use by TV broadcast and production professionals which allows an AES/EBU audio pair to carry up to eight channels of digital audio. Because the coded audio frame is arranged to be synchronous with the video frame, encoded audio can be edited without mutes or clicks.

Audio Frame Macro version 1.3.1 by h1data on maxforlive.com

    https://maxforlive.com/library/device/6678/audio-frame-macro
    Audio Frame Macro 1.3.1. Author: h1data. Description: Audio effect device to modulate parameters in integer values and PAL/NTSC like interlace frame rates. Deeply influenced by tracker software and chiptune plugins. Features. - Designed to modulate integer parameters such as semitone, octave, and waveform types in instrument devices or plugins.

Audio graphs - UWP applications | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/audio-graphs
    In this article. This article shows how to use the APIs in the Windows.Media.Audio namespace to create audio graphs for audio routing, mixing, and processing scenarios.. An audio graph is a set of interconnected audio nodes through which audio data flows.. Audio input nodes supply audio data to the graph from audio input devices, audio files, or from custom code. lat

python - What does a audio frame contain? - Stack Overflow

    https://stackoverflow.com/questions/3957025/what-does-a-audio-frame-contain
    An audio frame, or sample, contains amplitude (loudness) information at that particular point in time. To produce sound, tens of thousands of frames are played in sequence to produce frequencies. In the case of CD quality audio or uncompressed wave audio, there are around 44,100 frames/samples per second.

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