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Audio/Video Playback in DirectShow - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/directshow/audio-video-playback-in-directshow
    Step 1: Declare the DShowPlayer Class. Step 2: Declare CVideoRenderer and Derived Classes. Step 3: Build the Filter Graph. Step 4: Add the Video Renderer. Step 5: Add Video Functionality. Step 6: Handle Graph Events. Step 7: Transport Controls. DirectShow Playback Example. Using DirectShow.

Multichannel WMA Audio Playback in DirectShow - Win32 …

    https://docs.microsoft.com/en-us/windows/win32/directshow/multichannel-wma-audio-playback-in-directshow
    To play back a multichannel Windows Media Audio file in DirectShow, you must set the MFPKEY_WMADEC_HIRESOUTPUT property directly on the decoder after it has been connected to the WM ASF Reader. This property is defined in the header file wmcodecdsp.h, which is available in the Windows SDK. Note

Multichannel Audio Playback in DirectShow - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/wmformat/multichannel-audio-playback-in-directshow
    The basic steps to enable multichannel output are as follows: Call RenderFile to create the filter graph. Obtain a pointer to the DMO Wrapper filter. Disconnect the DMO Wrapper from the Audio Renderer. Set the "_HIRESOUTPUT" property on the decoder. Reconnect the DMO Wrapper and the Audio Renderer. Run the graph.

DirectShow - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/directshow
    The Microsoft DirectShow application programming interface (API) is a media-streaming architecture for Microsoft Windows. Using DirectShow, your applications can perform high-quality video and audio playback or capture. The DirectShow headers, libraries, SDK tools, and samples are available in the Windows SDK.

playback.h - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/playback-h
    Thank you. This topic contains code for the tutorial Audio/Video Playback in DirectShow. // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE.

DirectShow and audio playback - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/en-US/19ea0e03-c356-4bcc-bb57-06b71a3e614c/directshow-and-audio-playback
    Hi, FYI, why don't you use the WMP OCX, if you just want to play WMA. As you found, DirectShow on Windows Mobile doesn't support to playback WMA directly. (I didn't try to playback MIDI format 0.) As you already know, -2147220968(0x80040218) means, no combination of filters could be found to render the stream.

DirectShow Audio Source Plugin - OBS Forums

    https://obsproject.com/forum/resources/directshow-audio-source-plugin.32/
    DirectShow Audio Source Plugin. Audio output devices (such as speakers) are not working at the moment. You can use OBS-MP to record more than one device for playback or recording OR as a workaround, you can install FFSplit and use the "DirectSound Capture Device" DirectShow filter provided with the application, which captures your default sound output device.

Audio Playback (WinCE)

    https://developer.toradex.com/knowledge-base/audio-playback-wince
    Goto My Device > Program Files > vcpp_audio_playback_waf. Double click on the vcpp_audio_playback_waf.exe to run the application. Using DirectShow DirectShow libraries can be used to play files with extensions .wav, .mp3, .wma, .ogg etc. For more information see MSDN. Demo project can be downloaded here.

winapi - Make DirectShow play sound from a memory …

    https://stackoverflow.com/questions/18229896/make-directshow-play-sound-from-a-memory-buffer
    40000 positions can be 1 second of playback. The DirectShow object is supposed to read this buffer position by position, over and over again. and the buffer will contain the actual value of the output of the sound. For example (a sine-looking output): {0, 0.4, 0.7, 0.9, 0.99, 0.9, 0.7, 0.4, 0, -0,4, -0.7, -0.9, -0.99, -0.9, -0.7, -0.4, 0}

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