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DirectSound Renderer Filter - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/directsound-renderer-filter
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Audio Renderer (WaveOut) Filter - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/directshow/audio-renderer--waveout--filter
    By default, the Filter Graph Manager uses the DirectSound Renderer instead of this filter. Audio mixing is disabled in the waveOut Audio Renderer, so if you need to mix multiple audio streams during playback, use the DirectSound renderer. This filter does not check the audio stream's subtype. The WAVEFORMAT or WAVEFORMATEX structure passed in the …

How do I identify DirectShow audio renderer filters ...

    https://stackoverflow.com/questions/6545539/how-do-i-identify-directshow-audio-renderer-filters-uniquely
    How do I identify DirectShow audio renderer filters uniquely? Ask Question Asked 10 years, 6 months ago. Active 10 years, 6 months ago. Viewed 2k times 3 As I just found out the hard way, friendly names are not guaranteed to be unique. Bonus points if I can instantiate the filter from that identifier without having to enumerate them.

.net - DirectShow Dotnet Audio Input and Renderer - Stack ...

    https://stackoverflow.com/questions/26312684/directshow-dotnet-audio-input-and-renderer
    Windows SDK comes with GraphEdit application, which lets you add capture filter, then add renderer filter and connect them - everything is done interactively. Alternatively you can do it with GraphStudioNext. In .NET application, you do the same steps in code. You reference DirectShow.NET first, then you create graph, create and add filters ...

Custom DirectShow Renderer - problem with received audio data

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/31754bc9-8c7c-4acb-b5f9-663f36457c89/custom-directshow-renderer-problem-with-received-audio-data
    Hi, I'm writing a custom DirectShow Audio Renderer which renders out through PortAudio. So far so good, my class inherits from CBaseReferenceClock and CBaseRenderer, PortAudio is correctly initialized, etc. ... in fact, everything seems to work 100% fine, except that I don't seem to be getting ... · Problem found! Turns out I had some nasty buffer ...

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