We have collected the most relevant information on Directshow Audio Renderer Source. Open the URLs, which are collected below, and you will find all the info you are interested in.
DirectShow Filters - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/directshow/directshow-filters
GitHub - alexmarsev/sanear: Robust DirectShow audio ...
https://github.com/alexmarsev/sanear
Open-source DirectShow audio renderer. With WASAPI support and more. Binary releases. Can be found here https://github.com/alexmarsev/sanear/releases. Compilation instructions. If you want to partake in the development or simply feeling adventurous:
DirectShow Samples - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/directshow/directshow-samples
directshow - Behavior of DirectSound audio renderer with ...
https://stackoverflow.com/questions/3885318/behavior-of-directsound-audio-renderer-with-the-reference-clock
I'm working on a source filter which feeds video/audio captured by our software through a DirectShow graph. I got the video working relatively painlessly, but I am now trying to add an audio output pin is proving to be quite a challenge. The specific question I have is: Does a audio renderer modify the actual reference clock as it is playing sound?
Custom DirectShow Renderer - problem with received audio data
https://social.msdn.microsoft.com/Forums/windowsserver/en-US/31754bc9-8c7c-4acb-b5f9-663f36457c89/custom-directshow-renderer-problem-with-received-audio-data
Hi, I'm writing a custom DirectShow Audio Renderer which renders out through PortAudio. So far so good, my class inherits from CBaseReferenceClock and CBaseRenderer, PortAudio is correctly initialized, etc. ... in fact, everything seems to work 100% fine, except that I don't seem to be getting the correct samples in DoRenderSample().
Now you know Directshow Audio Renderer Source
Now that you know Directshow Audio Renderer Source, we suggest that you familiarize yourself with information on similar questions.